One of the things I regret most is not purchasing hundreds of
copies of the Super Nintendo game Earthbound in the late ‘90s, when Best Buy
was selling them new for $5 a pop. If I had, I could have sold them on eBay for
ridiculous amounts of cash in the early 2010s, and been able to retire to a
life of Assassin’s Creed and cheap whisky by 2013.
Instead, I just finished writing my fourth press release of
the day while my two trolling coworkers Tweet me insulting gifs. Meanwhile, having
just returned his 1,000th meeting today, my boss secretly considers running
away with nothing but his guitar and a case of club soda.
Well, at least I was able to achieve the cheap whisky part of
my dream life.
The thing is, there was really no way for me to know what my
Earthbound inaction would lead to. Today, I’d like to share with you a
similarly blindsiding tale, this time a warning for the overenthusiastic. If I can
save just one life, the ten minutes I spent writing and promoting this article
on my anemic Twitter account will all have been worth it.
The year was 1993. I was in fifth grade, and Mortal Kombat
was the hot new fighting game everyone was talking about, even the teachers and
possibly their dogs as well. While discussing the game’s brutal and varied
fatalities, such as Johnny Cage’s decapitation move, Sub-Zero’s decapitation
move, and Raiden’s decapitation move, my friend Eric casually mentioned that if
you preordered Mortal Kombat on a home system, you got a T-shirt.
“That sounds awesome!” I presumably yelled. I can’t remember.
It was 23 freaking years ago.
“You don’t want it,” replied Eric.
As it turned out, Eric’s uncle (who was somehow only two or
three years older than Eric) had preordered MK on the Genesis, and received his
shirt. He cheerfully pulled it on and jumped on the school bus the first chance
he got.
However, upon showing his face at school, he was pummeled
mercilessly by classmates as they exclaimed “MORTAL KOMBAT!” over and over,
again and again. I’m told this went on literally all day.
This story taught me a very important life lesson that I’ll
never forget: Don't forget to use the block button.
Video Vignettes
are 500 to 1000 word short stories about one or more video games. "Night
Trapped" features elements from "Night Trap” and “Luigi’s Mansion,” and
borrows elements from TV’s “Mighty Morphin’ Power Rangers.”
#####
The
foreboding mansion stood before him, eerily quiet in the still summer night. A
breeze broke the silence, gently rattling the shutters and rustling though the naked
trees below.
A
subtle earthen scent rode the wind and made the man’s nose twitch. Without him
realizing it, his teeth began to chatter. Any willpower he had mustered earlier
drained out of him, literally gone with the wind. He imagined his face had
become as green as his shirt.
But
no matter how scared the man was, his brother had vanished – and all signs
pointed to him being trapped in the odious dwelling that stood before the man
in green.
Each
step down the overgrown walkway filled him with dread. Why couldn’t this have been
like the last time his brother was missing? All he had to do then was search a
few well-known locations thorough the world. Heck, it would have been enjoyable
had it not so mind-numbingly boring.
Finally,
the man in green stood outside the front door. He tried to peek through the
small, square window adorning it. Though the darkness, he could see a tiny, flickering
light.
The
knob slowly turned and the man poked his head into the mansion, the brim of his
hat piercing the darkness first. He put his hand to his mouth and muttered
weakly, “Mario? Maaaario!”
There
was no response.
He
slithered into the void, moonlight illuminating his path. Finally, he stood
mere feet away from light, a single candle. As his white gloved hand reached
out to grab it, the fire disappeared with a sharp puff of air.
All
the lights in the house popped on simultaneously, blinding the man in green. “SURPRISE!”
exclaimed a choir of unknown voices.
He
let out a terrified yelp and crouched for protection, one hand over his head,
and another, protecting his squishy rump.
Through
the sound of laughter and loud music, he slowly opened his eyes. In front of
him, a group of college age women were dancing together. One was playing a
tennis racket like a guitar and lip syncing to the worst song the man had ever
heard, something about catching boys in traps at night.
As
he starred in bewilderment, one of the women broke from the crowd and put her
hand on his shoulder.
“Hi,
my name is Dana,” she said. “What’s yours?”
“It’s…
it’sa me, Lu-”
“Well,
Lou, welcome to the slumber party!” Dana exclaimed. “What brings you here?
Food? Fun?” Her eyes narrowed accusingly. “Drinking our blood, perhaps?”
“I’ma
just looking for my brother!” he replied, confused.
Dana’s
eyes lit up. “Oh, you mean the guy in red? He’s right over here!”
The
man in green leapt to his feet and excitedly followed Dana through the giant
mansion and into the lounge. From the doorway, he could see the back of a red
capped man, sitting on a couch and watching the flames flicker in the
fireplace.
“Mario!”
he exclaimed. “We gotta get out of here and…”
DING!
DING! CLANK! The odd noises gave him pause.
“Mario?”
The
man in green cautiously headed over to the figure, reached out, and pulled off its
hat. Sitting in front of him was someone he’d never seen before, much younger
than his brother. The impostor hadn’t been watching a fireplace at all, but instead
playing a pachinko machine. Emblazoned on the machine’s side was a word the man
in green had never seen before: “Konami.”
“Who…
who is this!?” exclaimed the man in green. “Where’s Mario?”
“Mario
has been sent to the Peace Conference, remember?” Dana replied cheerfully. “This
is your new brother, Rocky.”
“But
that doesn’t make any sense!” yelled the man in green.
“What
do you think of the party, Rocky?” Dana asked.
“This
is TOO FUN!” Rocky replied, before karate chopping a nearby lamp.
“As
you can see, Rocky just wants to have fun,” Dana explained.
For
the first time, the man in green could feel his fear turning to anger. “You
can’t just put someone else in my brother’s overalls and expect it to be the
same! This man is not Mario!”
Dana’s
smile disappeared. She turned and started screaming at a nearby bookcase.
“Now!”
she yelled. “Control, Control! You’d better use the trap!”
“Who
are you talking to!?” the man in green asked. “What’sa going on?!”
By
the time he noticed the camera stashed in the bookcase, it was too late. The
man in green felt the floor beneath him and Rocky begin to rumble. He knew
whoever was on the other end of the video feed had had sealed his and his
“brother’s” fates.
The
trap floor gave way, plunging them into the darkness.
Dana
stated into the abyss. “You got caught in the night,” she said. “The night
trap!”
Seventeen years ago today, Sega's Dreamcast hit the shelves in North America. The much-loved, short-lived console fell victim to "middle brother" syndrome, coming at a time when it towered over current gen heavy hitters like the N64 and the original PlayStation, But revolution was in the air: the PlayStation 2 would arrive about a year later, a graphics and processing power juggernaut that eclipsed Sega's little white box by a mile.
Despite a user base of nearly 11 million worldwide, Sega pulled the plug on the Dremacast in March 2001, mere months after the PS2's October 2000 release in North America. Frankly, they could have kept it alive and profitable for another year or so, but Sega evoked its long established "drop it like it's hot" sales strategy that also marked the premature deaths of the Genesis and Saturn.
Sega's quirky console has since gained a cult following, thanks in part to its incompetent piracy protection. Though rampant piracy was one of the many nails in the console's coffin, today, Dreamcast devotees can download and play former retail titles, homebrew games, and a variety of wacky software ranging from MP3 players to grainy films reminiscent of another of Sega's old consoles, the Sega CD.
I enjoyed my time with Sega's last son to be sure, but I'm not sure why people wet themselves over the Dreamcast anytime someone so much as farts and it sounds kinda like the jumping sound in Sonic Adventure. (Two bodily function jokes in one sentence. Watch out world, I'm on fire.) There was some groundbreaking stuff for the time, but nothing really sticks out as classic in my mind. The aforementioned Sonic Adventure, for example, is fun for awhile. However, this was also the first title to start the series' inexplicable focus on Sonic's furry convention friends, like Amy Rose, a bargain bin Johnny Five from "Short Circuit," and Big the Cat, who is a big cat with a small brain and a fishing pole. (Fun fact: he's voiced by Jon St. John, who also voices Duke Nukem.) No one liked those other jerks, so clearly, Sonic's friends became the focus of every Sonic game going forward.
Artist's interpenetration of Big the Cat
From Street Fighter III and Marvel vs. Capcom to Last Blade and Fatal Fury; Mark of the Wolves, we got some excellent home ports of the final wave of great arcade fighting games. But you've seen a Dreamcast controller, right? It kinda looks like the Starship Enterprise from Star Trek, and it controls just as a cumbersome spaceboat might. I guess what me and my strained comparison are trying to say is, don't expect to the next Evolution Championship to be fought with stock Dreamcast pads.
Then there was PowerStone, a 3D fighter that was like Smash Bros. in many ways, but you don't know any of the characters and no one remembers it because it was on a dead system. It was a great party game if you could get anyone to play it with you, but most of the time, no one would, because DAMNIT, I KNOW IT'S NOT MARIO AND DONKEY KONG; GET OVER IT, MIKE.
Nimoy
When discussing great Dreamcast software, a lot of people like to bring up the unfortunately named Seaman, which did have some merit as being the first video game that asked my about my day and then yelled at me for responding appropriately. But in the end, it was just a glorified Tamagachi with a bad attitude. Not my cup of tea, but it gets bonus points for being narrated by Leonard Nimoy. Perhaps the DC's Enterprise-like controller motivated him to lend his voice to this game. Or maybe Sega just paid him heaps of money in an attempt to save a boring game. Probably that second thing.
Don't get me wrong, though. For a brief but memorable period, the Dreamcast was THE game system to own, sporting must-haves like Crazy Taxi, Shenmue, Resident Evil: Code Veronica, Soul Calibur, and more. Like a lot of early 3D consoles, I don't think it's aged very well. Yet the Dreamcast's influence and contributions to gaming history are undeniable, and for that, I have to hand it to Sega. If the House that Sonic Built was destined to crumble, the Dreamcast was a great console to end with.
It was a bittersweet end to the David that once challenged the Nintendo Goliath. Compared to the lukewarm games they've been making for the last decade and a half, nowadays, Sega's final console seems like it was just a dream.
In
early 1990, my mother went to the now-defunct Caldor every Tuesday looking
to snag a copy of the hottest new Nintendo game, Super Mario Bros. 3. We heard
though a friend that new stock arrived that morning, including NES games.
Having
read about Mario 3 in the pages of Nintendo Power for months, my young mind
could often think of nothing else. Week after week, Tuesday became synonymous
with disappointment. But while on the bus home one afternoon, my brother
started freaking out and pointed to our house as we dove past. My mother
was standing in the living room, pressing the Super Mario Bros. 3 game box to
window. I'd never run so fast home in my life.
It’s
more 26 years later, but I suddenly got the urge to walk outside of my office,
lift my arms to the sky, and start chanting, "Mario! Mario! Mario!"
Yesterday, the Super Nintendo Entertainment System celebrated the 25th anniversary of its North American launch. For a lot of us, SNES wasn't just the next step in gaming, but a revolution: the literal second coming of Nintendo, which had ceased being a hobby and become an essential part of our essence. Mario World and Zelda: Link to the Past were just a taste of the unforgettable games to come. Two seminal Final Fantasy games, the first home version of the immortal Street Fighter II, Earthbound, Starfox - Super Nintendo didn't just do games well, it defined genres and launched IPs that remain successful to this day. Happy birthday!
For
me, what makes Bethesda’s seminal Fallout 3 memorable isn’t the graphics, the voice
acting, or even the spectacularly lackluster storyline. No, it’s the plethora
of oddities that the denizens of the Wasteland take in stride. Vampire
cannibals, an underground town teeming with moss-eating children, hijacking the
Declaration of Independence from Button Gwinnett-bot and selling it to an old
man for a handful of bottle caps – it’s all just another day in the world of
Fallout.
Then
there’s the myriad bugs and glitches, which are some most unique I’ve ever
seen.
But
one of the weirdest things Fallout 3 has to offer comes in the form of the
Spaceship Zeta expansion pack. This DLC pits the player character, The Lone
Wanderer, against hundreds of aliens with an endless supply of lasers – all of
which I stuffed in my backpack and lugged around for hours and hours.
But
we’ll get to that.
Back
in the day, my mother was a stay-at-home parent. It didn’t make a whole heap of
difference to my brother and I when we were in school, but during the
summertime, it was a good thing Mom was around to make sure that we didn’t try
to melt each other with hairdryers or something. But I guess there’s only so
many times you can whip out the Sesame Street toys and amuse your soul-sucking
children with half-baked impressions of Big Bird and The Count. Eventually Mom would
leave us to our own devices, flip on the TV, and watch whatever adults in 1987
were into at 2 p.m. on a Wednesday.
I
must have been six or seven years old when my mother first invited us to watch
“Unsolved Mysteries” with her on one of those sticky summer days. For the uninitiated,
“Unsolved Mysteries” has the most terrifying theme song known to man,
presumably written by a roomful of Satanists and taxmen, and performed by closet-dwelling
boogiemen, Jason Voorhees, and demons with yetis for hands. The host, Robert
Stack, gave a pants-soilingly freaky performance with his trademark trench coat
and restrained demeanor, always popping out from behind a tree to tell you
about the time a rabbi shot a werewolf stripper. Despite his unnerving voice, you
knew Stack himself wasn’t a threat. But you weren’t entirely sure that if you
were attacked by escaped lunatics right in front of him, he wouldn’t just
describe what was happening to you in real-time to some invisible cameraman instead
of trying to help you.
Robert Stack, presumably on the set of Unsolved Mysteries. Possibly just hanging out.
Most
stories were about missing nudists or Midwestern ladies saved from peril by
guardian angels/dogs. But then there were the tales of UFOs and otherworldly
encounters. We found these segments to be the most alarming – especially the
ones that looked like they could have really happened. As the summer wore on,
our trips to the video rental store would end more and more with a handful of
low-budget UFO documentaries, all of which featured cheap reenactments, blurry
evidence, and perpetual old man/credibility fountain Stanton Friedman.
This guy. Yeah, him.
The
three of us would huddle in my brother’s room, door closed, and emerge 42
minutes later scared out of our minds in broad daylight. I’m sure I had some
kind of alien PTSD that summer, triggered by flashing lights, cheap alien masks,
and grey spandex. I’m a lot better now, but watching seemingly credible
evidence of ETs at night still sends shivers up my spine.
Thanks,
Mom.
Cut
to 2016, and Matt is now an old-ass man playing Fallout 3. After watching
The Lone Wanderer grow up and bust out of Vault 101, naturally, one of the
first things I did was make a b-line towards the alien signal my radio had
picked up.
Not
long after, I was beamed aboard the most disappointing UFO in history. No
unspeakable torture devices dripping with goo, no disorienting lights, and no
pulsating anal probes to confuse my fragile sexuality. Nope, just the alien
equivalent to the waiting room in a doctor’s office.
To
escape, I was forced to ally myself with sketchy fellow earthlings and be lead
around by the nose by a sarcastic Punky Brewster imposter. In the first seven
seconds, while mowing down those alien bastards, I wound up accidently shooting
a “good alien” (which we all know is an oxymoron). So from that point on,
nonviolent NPCs would scatter like leaves in the wind whenever I entered a
room.
The
problem is, when one of them ran past the group’s medic, he freaked out out. Long
story short, there were many times I was in desperate need of a health kit, but
my medic was jogging around inconsolably, like some kind of Forrest Gump
wannabe with in need of an adult. Finally, that jerk hopped through a
teleporter and straight out of my campaign.
The
prospect of sneaking around with low health was about 100 times scarier than
the “little green men” style aliens that poured from all areas of the ship,
keen on disintegrating the collective johnsons of me and my useless comrades. I
guess those sinister aliens succeeded at least once, because about two hours
into the ordeal, I received a message that one of teammates had been murdered. Yet
search as I may, there was no body, not even a pile of disintegrated ashes. Scratch
a second teammate to bad programming, I guess.
Remember
how I was talking about carrying around hundreds of alien weapons, right before
I gushed about “Unsolved Mysteries” for 22 paragraphs? Well, every time I
wasted an alien, it dropped its weapon, which was about 9,000 times better than
anything I had back on Earth. Naturally I began collecting them. All of them.
Until this happened:
That’s
right, I played though most of the DLC at a snail’s pace. But I wasn’t about to
leave all this great, expensive loot floating around in that generic space
crate. It was worth it in context of the game I suppose, but not so much in
context of getting my beauty rest.
Oh,
how I suffer for my art.
After
murdering the same two aliens 5,000 times, the DLC culminated in the piolet’s
room. The floors wet with gallons and gallons of generic alien blood, I
approached the controls. Just then, a rival alien ship appeared in front of us,
though the, uh, windshield. So in what must have been the least entertaining space
battle of all time, I managed to destroy the threat by ramming buttons.
Heh, heh. What a mess.
I
got the feeling that if I stuck around, I was going to pay for shooting up that
alien bastard’s ride. So my legs buckling under literally hundreds of pounds of
alien standard issue gear, I crawled onto the nearest teleporter and headed back
to town.
Fallout
3’s merchants were pretty impressed with all those lasers I guess, because when
all was said and done, I walked away with about 15,000 bottle caps lining my
pockets. Sure it threw off the game balance and made everything too easy and
boring, but, uh… yeah.
You
know what? This DLC sucks. If you’re one of the seven remaining people who hasn’t
played Fallout 3 yet, skip this garbage expansion and watch a rerun of “Unsolved
Mysteries” instead. It’ll save you an afternoon and give you an excuse to call
your mother and reconnect over your mutual terror for creatures from beyond the
stars.