Middle: My Sega CD back-up collection. Top Left: Some Good Deal Games releases. |
This summer greets me with limited access to my collection thanks my clever cousin taking up temporary residence in the "Sega room" and my preoccupation with finding a more suitable job. (By the way, did you know that a Master's degree will get you 50 cents more an hour at Best Buy than a Bachelor's? THANK GOD FOR ALL THAT COURSE WORK I DID.) But despite these factors - and my best judgement - I've got Sega on the brain yet again. You can thank the PlayStation Network re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-release of Sonic the Hedgehog 2 for getting this little gem stuck in my head for the 6000th time in my life:
In case you've never experienced it, that's theme of the Hidden Palace Zone, the most publicized of myriad cancelled levels in Sonic’s second adventure. I used to sit and listen to this song in Sonic 2's sound test for hours on those lazy summer days, thinking about the "zone that never was." I’d seen a few pictures of a shimmering underground world, mysterious and alluring. What could it have been like? Why was it cut out of the game? Would it ever be finished on the Sega CD?
I guess I was the introspective type even at 10 years old.
Outrun! |
I've never understood what it is about warm weather and the sweet scent of 10,000 flowers pouring gently through my window that gets me revved up about Sega's little black box and its uninspired upgrades, but like clockwork every year, the house that Sonic built takes center stage in my gaming world. This summer, grab a cool drink, take up the mighty 3-button controller and find out for yourself just why the Sega Genesis once again does what Nintendon’t.
Long live Sega's 16-bit battles and the sun's spectacular rays!
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