When Ramon Rivera brought
his six-year-old son Christian to a Newburgh GameStop store earlier this month,
he said he was concerned that the boy might be exposed to violence while
playing video games.
“And then he’ll
probably start acting the same way that they’re acting [in the game],” he said.
Christian left
with a copy of NBA Live 2K10, a
basketball game, but the boy had gone into the store with a much different outcome
in mind.
“What was the name
of that game you asked for?” Rivera asked his son. “You told the guy that you
wanted it and he said it was no good for you; it had a lot of violence in it.”
“Grand Theft Auto,” Christian replied.
Rivera said, “He
[the GameStop employee] told me it has a lot of bad stuff going on in there.”
Grand Theft Auto III, 2001 |
Rivera shares a
concern held by many parents: Are violent video games, as Rivera suggests, a
factor in children committing real life violence?
“There’s a lot of research on the subject,”
said Dr. Paul Schwartz, a professor of Psychology at Mount Saint Mary College
in Newburgh . “Certainly
violent video game viewing is not beneficial to the health and development of
kids.
“But what it comes down to is … there’s always
been a boogieman for kids and adolescents. It used to be rock n’ roll, then it
was television, then it was computers, [now] it’s violent video games.”
Schwartz says that
just like any hobby, gaming can be a normal part of an adolescent’s life.
Imagine a 14-year-old boy who plays on the school’s soccer team, is a member of
the school band, and also plays video games both alone and with his friends for
about an hour each day.
“There’s no evidence
that that, in any way, would be a trigger for him to act in a violent manner,”
said Schwartz. “There is no specific research that says, ‘Here’s [an
adolescent]. He plays Grand Theft Auto;
now he’s going to look to buy a black market 9mm gun and go out and shoot Newburgh police.’”
However, that
doesn’t mean that parents should allow children equal access to kid-friendly titles
like Super Mario Galaxy and bloody
shooting games like the Call of Duty
series.
“We’re very, very
complex. And people don’t like complexity and certainly psychologists don’t
like complexity. So we look to find some causative factors,” said Schwartz. “But
just because there’s some level of correlation doesn’t mean that one causes the
other. There may be a correlation between kids who play violent video games and
their being violent, but the question remains: Are the video games the cause of
the violence? Or the fact is that these kids are violent, and that’s why they
play violent video games?
“These are all
unanswered questions.”
Schwartz said that
violence in movies, games and television programs is prevalent in today’s society.
It’s impossible to know which children might find such violence to be a
cathartic experience and which children might act more violently as a direct
result of consuming such media.
Like the GameStop
employee who said that Grand Theft Auto
games aren’t appropriate for young children like Christian Rivera, Schwartz
agreed that adolescents should be exposed to age-appropriate material. Fortunately
for parents, there’s a video game rating system that mirrors the one used for
films. On the front of every game dating back to approximately 1995, in the
bottom left corner, is a rating: “E” for Everyone, “E10+” for Everyone 10 and
Up, “T” for Teen, “M” for Mature, meaning for players 17 or older, or “AO” for
adults only. On the back of the game is a list of specific content that a
parent might find objectionable, from “comic mischief” to “intense violence.”
For those
wondering, Grand Theft Auto titles have
consistently earned a “Mature” rating since the original offering in 1997.
Rivera said he’s
worried about his young son’s mind, but what about his body? What about the physical
effects of gaming?
Daniel Valentin, a
26-year-old secondary education teacher at Albertus Magnus
High School in Bardonia , N.Y.
has been a gamer since the age of four or five. He says he routinely
experiences pain in his hands, wrists and thumbs.
“Gaming pains are
the worst. Monkey Ball on the 3DS
busted my thumb and 50 hours of Soul
Calibur has officially given me joint pain in my wrists and the base of my
fingers,” he said. “Very few understand the plight of the gamer.”
This reporter
suffered similar, recurring injuries after approximately 240 hours and 1,700 online
bouts of Street Fighter IV and its
successor, Super Street Fighter IV.
Though not
everyone experiences repetitive motion injuries from gaming, there’s a simple
way for parents to help prevent them from happening: Set a reasonable limit on
your child’s play time. It’s also a good way to help your child develop in a
balanced manner, said Schwartz.
“Video games can
be a hobby. Video games can be an outlet. Video games can be a very positive
social interaction. Why is gaming any more negative than stamp collecting;
people spending three or four hours a day with stamps or coins?” he said. “The
downside of gaming would be the downside of any extensive amount of time in
front of a screen.
“If you spend five
hours a day in front of your computer screen… than that’s negative because it
limits your time face to face with friends, your other interaction time, and it
keeps you for five hours in front of a computer screen – and we know about
childhood and adolescent obesity.
“It’s like
anything else: It can be very positive if done in moderation and there are
other outlets.”
However, there’s
one segment of the population, said Schwartz, who might benefit from many hours
of gaming.
“Video games would
be great for somebody who is old and retired,” he said, “because they can sit
for five hours a day in front of a video screen and then go out and take a walk
for an hour because that’s all they need [as mature adults]. But developing
adolescents need more,” especially face to face social interaction and old
fashioned family time.
While Christian
looked over his new basketball software in the GameStop parking lot, Rivera said
he wished he knew more about gaming so that he could make more informed choices
for his son.
There’s a simple
strategy parents can follow to do just that: Sit down and play video games with
your children. One can learn a lot from the type of games a child prefers and
the way he or she plays them. If nothing else, your child will enjoy some quality
social interaction and family time – and it doesn’t take a psychologist to
understand the benefits of that.
I just love the idea you have suggested. I do think that after reading this post the people who don't think positive about video games will do reconsider their opinion. Thanks !
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