A.D. 2192 – The independent
military nation Zias, established on Saturn presumably so no one finds out about
its silly name, builds an army of titanium-reinforced killing machines and
outfits them all with the “living-fighting computer geo system,” which is apparently
much more sinister than having Neo-Geo systems in the cockpits like I had hoped.
The Zias fleet begins attacking the United Nations, which for whatever reason
is stationed on Jupiter – probably because they needed the space for a Target parking
lot no one on Earth knew it was missing anyway. Somehow, the mighty United Nations’
usual stall tactics and easily ignored edicts had no effect on the laser-breathing,
flesh-searing deathbot armada. The U.N.’s only option was to equip their final (read:
only) space ship with their own Neo-Geo, pat it on its shiny metal hiney, and
send it off to take on the entire red-eyed, child-gnashing horde by itself.
“Problem solved!”
exclaimed the U.N. and they went back to endlessly negotiating Earth’s world
peace.
On Jupiter.
That’s the ever-so-slightly
paraphrased story of the space shooter classic, Android Assault: Revenge of the
Bari-Arm for much maligned Sega CD. I’ve always thought that sending one ship to
destroy thousands of snarling mechinoids is a terrible idea, yet somehow that’s
the only thing that video game protagonists can think to do in times of crisis.
From a real-life point of view, if one side of a conflict has a convoy of motorized
horrors ready to pry open the other side’s rocket jalopy like a dented can of
Cambell’s soup and suck the pilot’s soul though their platinum groinal hoses,
the smart money is on the other team.
Though I respect
their historical significance and contributions to the industry, I never really
liked shoot-‘em-ups – or as some heathens call them, “shmups,” which sounds too
much like “schmucks” to be a viable name for anything but the U.N. But Android Assault is different. This shoot-‘em-up
has something special that resonates with me to this day; something that makes
it one of the few Sega CDs that’s really worth owning.
That something is the
soundtrack.
No doubt that the
interstellar jams surround the Bari-Arm like a sonorous cocoon and protect it
from harm on its suicide mission; given the futility of the ship’s mission, it’s
the only realistic explanation for things like “scoring” and “Stage 2.” Many a
time have I rocked out to the soundtrack’s robo-righteousness while whizzing
around in my 2006 Hyundai Bari-Sonata. In fact, I’ve spent more time listing to
Android Assault than actually playing it. It’s taking a spin in my CD-ROM drive
right now and I feel like my computer is nearly indestructible as a result.
But there’s a game
on this awesome electro-rock album too and despite my position on shoot-‘em-ups,
it’s pretty good. Though the graphics are sprite-based, they’re vivid,
colorful, and a step above what could have been pulled off on a normal Sega
Genesis. From almost serene, rural landscapes (minus the desperate space
struggle occurring in the foreground of course) to futuristic factories and cities,
Android Assault is a tour de force through a dystopian wasteland spotted with
the odd oasis that resists the bloodshed surrounding it. In other words, it’s
just as one would imagine a world run by the United Nations.
On Jupiter.
Vertical and horizontal
flying sections – which at the time were not often in the same game – are
populated with the expected assortment of upgrades like murderous missiles,
lasers of atomic death and that one weapon no one knows how to use properly, so
everyone goes for the heat-seekers instead.
I never made it
past stage four or five of this seven-stage game and I don’t ever intend to. But
that’s not necessarily a negative reflection on Android Assault: The thought of
jumping into the cockpit of the Bari-Arm, grabbing that Neo-Geo joystick and
blasting away until the soundtrack can no longer deflect the fiery death
raining down upon me is still appealing, even though I’ve owned the game since
Clinton’s second term. Some games become a chore to play after awhile, but Android
Assault is not one of them. Though I’ll never ride the Bari-Arm to victory for
the United Nations
on Jupiter,
I’ll always be
willing to give it a shot. For the Sega CD, a system with so little to get excited
about, that’s a great accomplishment.
To be fair, I
consider another shoot-‘em- up, U.N. Squadron for the Super Nintendo, to be a
better game overall. But U.N. Squadron doesn’t have alliteration in the title, it’s
named after the same asshats who think Jupiter is a great place to talk about
Earth’s problems, and still I can’t figure out how to ram the SNES cart into my
car’s CD player. Therefore, Android Assault: Revenge of the Bari-Arm gets my
vote as best soundtrack shoot-‘em-up of all time.
In terms of game music, I'm spending some time playing my own :). I'm re-learning the piano (after we got one as a wedding gift) and so far I've purchased the Mother 2 sheet music, Cowboy Bebop sheet music, Studio Ghibli sheet music and various Nintendo classics.
ReplyDeleteAlthough my wife is doubtful about my motives ;).
http://teengkoh.blogspot.com/2012/01/magically-piano-turns-into-anime-music.html
Thankfully the only instrument that I play is the keyboard... the kind with which you type. There's a man who asks me to play it for about 40 hours a week, but then he pays me, so it's all good.
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