The infamous Mr. Karate |
Think back to a time before Xbox
360 and PlayStation 3 were the heavy hitters of the home video game console
industry, while the once-mighty Nintendo amuses fewer and fewer fans with its parlor
tricks. Now go back even further, past the PS2 era and the original Xbox Live.
If someone had told you then that you could download extra features for your
existing games for a few dollars, you’d probably have been pretty psyched; I
would have been too.
Now hop on Xbox Live or PlayStation
Network. We’ve all become used to how downloadable content (DLC) is bundled and sold, but try to look at it
from the point of view of your old self. You check on Street Fighter IV content
and instead of new characters and stages, you see that it’s $3.99 for four or
five ho-hum alternate outfits. Then you find out that characters for Marvel vs.
Capcom 3 were made and put on the disc, but cost $4.99 each to play.
I bet your old self is pretty disappointed
right about now.
Earlier this week, a character
called Mr. Karate was released for King of Fighters XIII for $4.99. He’s a
minor variation of a normal, you-got-him-already-when-you-bought-the-game
character. Mr. Karate is also a 6 kilobyte download, which mean’s he’s already
on the disc but is being held for ransom by SNK-Playmore. It’s not content that
was made at a later date, which one could consider a true add-on; it’s content
that was made from the get-go with the intention of chagrining you for it
later.
If Mr. Karate were $1 or $2, I’d
have been excited and picked him up. But even from the perspective of this
longtime King of Fighters fan, Mr. Karate is not worth $4.99.
Businesses are out to make money
and no one is forced to purchase DLC. Capcom, SNK-Playmore and every other
gaming company has the right do what they want with their intellectual properties.
But if they don’t start using DLC in more creative, interesting ways – or at
least start pricing things more reasonably – fewer and fewer players are going
to purchase it.
The best DLC is what you probably would
have come up with when you were younger: New levels or another campaign to kill
an afternoon with, like Red Dead Redemption’s Undead Nightmare add-on; not a freaking
hat for Ryu that costs more than a bottle of cheap wine.
Like I said before, companies are
out to make money. Speak with your wallet and eventually they’ll eventually get
the picture. Example: I purchased all of the alternate costumes for the Street
Fighter IV series. It was a waste of money to be sure, but as a Street Fighter
fanatic, it’s what I wanted.
Later on, there were a whole slew
of new costumes for another $3.99 a pop – this time requiring a large download,
meaning that the content was truly new. So what would have happened if guys
like me hadn’t dropped the dough for the first set of new duds?
From now on, unless they’re substantial
or at least reasonably priced, no more add-ons for me.
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