The Adventures of
Batman and Robin
Developer: Clockwork Tortoise
Publisher: Sega
Release Year: 1995
Release Year: 1995
It’s apropos that the first game we’re delving into embodies
the missed opportunities that characterized the Sega CD’s short run.
On the plus side, the Adventures of Batman and Robin nails
the unique “dark deco” atmosphere of the seminal cartoon of the same name, from
the graphics to the animated sequences between levels. Even the stylized font
is the same.
I am vengeance! I am the night! |
A lot of talent went into this game. The cutscenes were penned
by and directed by Batman: The Animated Series veterans Paul Dini and Bruce
Timm respectively, and the original voice cast, including Kevin Conroy as
Batman and Mark Hamill as the Joker, reprised their roles. I’m no producer, nor
do I know much about budgets (nor do I own a wallet), but I think that’s where
the majority of this game’s finances went.
With no television censors to worry about, the animation
is a lot more brutal than the show. For example, in an early scene, Batman
hacks Poison Ivy’s plant-based henchman with an ax, and “chlorophyll” spatters
on walls. Later, the Riddler takes an electric shock that could kill a man.
The music is a far cry from Shirley Walker’s orchestrated
fare from the show, but it’s exciting enough and appropriate for the action.
Unfortunately, these cutscenes, the game’s greatest strength,
serve to make the rest of the experience that much more dull. Sans the magic of
Dini, Timm, and the familiar gallery of rogues in the cutscenes, there’s absolutely
nothing about this title that couldn’t have been done on stock Genesis.
Let’s get the game’s most unforgivable sin out of the way:
Not once do we control the Dark Knight or even the Boy Wonder outside of the
Batmobile or the Batwing. I suppose it’s understandable because Batman is so
well known for his driving skills, not his martial arts and detective skills.
OH WAIT.
What's in the trucks? Crappy gameplay. |
It’s a fundamental flaw that dragged this title to bargain
bin hell – I got this game new at Toys ‘R’ Us for $10 about six months after it
hit the shelves.
The game begins with Bats hopping in the Batmobile and
riding off to save Robin from the clutches of Poison Ivy. Immediately, players
must avoid every citizen in Gotham City out for a Sunday drive at 3 a.m. (Maybe
it’s Black Friday?) For a game that should be all about speed, forcing players
to drive carefully starts things off on the wrong batboot. It never recovers.
Then Poison Ivy’s goons show up. Nothing says “Batman”
like dodging an endless stream of giant pumpkins, trees growing in the middle
of the road, and pissed off bushes. You could try to avoid them, but that’s
pretty difficult. Your other choice is to try to take them out with your weak
mini-missiles and a handful of confusing, useless special weapons.
Hey, Batman! Make like a tree and NEVER GET OUT OF THE BATMOBILE. |
On leather wings? |
And that’s all you do. You drive, you fly, and it takes forever
to beat down the bad guys. I’d describe the gameplay more, but there’s hardly
anything to talk about. All the backgrounds look the same until the Riddler
traps Batman in an arcade game and then the Joker forces him to drive though
some kind of bizarre zoo with joker-smilin’ animals, but then it’s back to the
same ol’ Gotham City.
All I want in a Batman game is to, you know, play as
Batman. Sega CD owners had that chance with Batman Returns, but the Batman: The
Animated Series license deserved much better. My advice is to level skip your way through
this bat bomb and enjoy the animation. (Code: B, A, down, B, A, down, left, up,
C when paused. “Bad, bad luck?” I think not!)
Will Batman drive himself crazy? Will Clayface speed to
an early demise? Or will the Joker get the last laugh? You won’t want to tune
in long enough to find out.
That's not funny. That's not... |
See you next time, same bat blog, same bat console, but a
new bat game: The Adventures of Willy Beamish!
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