Monday, August 15, 2016
Tuesday, August 9, 2016
The Day the Wasteland Stood Still
For
me, what makes Bethesda’s seminal Fallout 3 memorable isn’t the graphics, the voice
acting, or even the spectacularly lackluster storyline. No, it’s the plethora
of oddities that the denizens of the Wasteland take in stride. Vampire
cannibals, an underground town teeming with moss-eating children, hijacking the
Declaration of Independence from Button Gwinnett-bot and selling it to an old
man for a handful of bottle caps – it’s all just another day in the world of
Fallout.
Then
there’s the myriad bugs and glitches, which are some most unique I’ve ever
seen.
But
one of the weirdest things Fallout 3 has to offer comes in the form of the
Spaceship Zeta expansion pack. This DLC pits the player character, The Lone
Wanderer, against hundreds of aliens with an endless supply of lasers – all of
which I stuffed in my backpack and lugged around for hours and hours.
But
we’ll get to that.
Back
in the day, my mother was a stay-at-home parent. It didn’t make a whole heap of
difference to my brother and I when we were in school, but during the
summertime, it was a good thing Mom was around to make sure that we didn’t try
to melt each other with hairdryers or something. But I guess there’s only so
many times you can whip out the Sesame Street toys and amuse your soul-sucking
children with half-baked impressions of Big Bird and The Count. Eventually Mom would
leave us to our own devices, flip on the TV, and watch whatever adults in 1987
were into at 2 p.m. on a Wednesday.
I
must have been six or seven years old when my mother first invited us to watch
“Unsolved Mysteries” with her on one of those sticky summer days. For the uninitiated,
“Unsolved Mysteries” has the most terrifying theme song known to man,
presumably written by a roomful of Satanists and taxmen, and performed by closet-dwelling
boogiemen, Jason Voorhees, and demons with yetis for hands. The host, Robert
Stack, gave a pants-soilingly freaky performance with his trademark trench coat
and restrained demeanor, always popping out from behind a tree to tell you
about the time a rabbi shot a werewolf stripper. Despite his unnerving voice, you
knew Stack himself wasn’t a threat. But you weren’t entirely sure that if you
were attacked by escaped lunatics right in front of him, he wouldn’t just
describe what was happening to you in real-time to some invisible cameraman instead
of trying to help you.
![]() |
| Robert Stack, presumably on the set of Unsolved Mysteries. Possibly just hanging out. |
Most
stories were about missing nudists or Midwestern ladies saved from peril by
guardian angels/dogs. But then there were the tales of UFOs and otherworldly
encounters. We found these segments to be the most alarming – especially the
ones that looked like they could have really happened. As the summer wore on,
our trips to the video rental store would end more and more with a handful of
low-budget UFO documentaries, all of which featured cheap reenactments, blurry
evidence, and perpetual old man/credibility fountain Stanton Friedman.
![]() |
| This guy. Yeah, him. |
Thanks,
Mom.
Cut
to 2016, and Matt is now an old-ass man playing Fallout 3. After watching
The Lone Wanderer grow up and bust out of Vault 101, naturally, one of the
first things I did was make a b-line towards the alien signal my radio had
picked up.
Not
long after, I was beamed aboard the most disappointing UFO in history. No
unspeakable torture devices dripping with goo, no disorienting lights, and no
pulsating anal probes to confuse my fragile sexuality. Nope, just the alien
equivalent to the waiting room in a doctor’s office.
To
escape, I was forced to ally myself with sketchy fellow earthlings and be lead
around by the nose by a sarcastic Punky Brewster imposter. In the first seven
seconds, while mowing down those alien bastards, I wound up accidently shooting
a “good alien” (which we all know is an oxymoron). So from that point on,
nonviolent NPCs would scatter like leaves in the wind whenever I entered a
room.
The
problem is, when one of them ran past the group’s medic, he freaked out out. Long
story short, there were many times I was in desperate need of a health kit, but
my medic was jogging around inconsolably, like some kind of Forrest Gump
wannabe with in need of an adult. Finally, that jerk hopped through a
teleporter and straight out of my campaign.
The
prospect of sneaking around with low health was about 100 times scarier than
the “little green men” style aliens that poured from all areas of the ship,
keen on disintegrating the collective johnsons of me and my useless comrades. I
guess those sinister aliens succeeded at least once, because about two hours
into the ordeal, I received a message that one of teammates had been murdered. Yet
search as I may, there was no body, not even a pile of disintegrated ashes. Scratch
a second teammate to bad programming, I guess.
Remember
how I was talking about carrying around hundreds of alien weapons, right before
I gushed about “Unsolved Mysteries” for 22 paragraphs? Well, every time I
wasted an alien, it dropped its weapon, which was about 9,000 times better than
anything I had back on Earth. Naturally I began collecting them. All of them.
Until this happened:
That’s
right, I played though most of the DLC at a snail’s pace. But I wasn’t about to
leave all this great, expensive loot floating around in that generic space
crate. It was worth it in context of the game I suppose, but not so much in
context of getting my beauty rest.
Oh,
how I suffer for my art.
After
murdering the same two aliens 5,000 times, the DLC culminated in the piolet’s
room. The floors wet with gallons and gallons of generic alien blood, I
approached the controls. Just then, a rival alien ship appeared in front of us,
though the, uh, windshield. So in what must have been the least entertaining space
battle of all time, I managed to destroy the threat by ramming buttons.
I
got the feeling that if I stuck around, I was going to pay for shooting up that
alien bastard’s ride. So my legs buckling under literally hundreds of pounds of
alien standard issue gear, I crawled onto the nearest teleporter and headed back
to town.
Fallout
3’s merchants were pretty impressed with all those lasers I guess, because when
all was said and done, I walked away with about 15,000 bottle caps lining my
pockets. Sure it threw off the game balance and made everything too easy and
boring, but, uh… yeah.
You
know what? This DLC sucks. If you’re one of the seven remaining people who hasn’t
played Fallout 3 yet, skip this garbage expansion and watch a rerun of “Unsolved
Mysteries” instead. It’ll save you an afternoon and give you an excuse to call
your mother and reconnect over your mutual terror for creatures from beyond the
stars.
Wednesday, July 27, 2016
Video Vignettes - "To Catch a Plumber"
Video Vignettes
are 500 to 1000 word short stories about one or more video games. "To
Catch a Plumber" features elements from "Super Mario Bros." and
"Pokémon Go."
#####
He
felt the water around him begin boil and knew what lied ahead.
He’d
never thought much about it before, just accepting it as a part of this strange
world. But as he watched it twirl around, like the compass he used in grade
school math class, he began to wonder: how DO those fire sticks burn
underwater?
But
he was a plumber, not a philosopher, and there were more pressing matters at
hand. A pair of black-and-white sea horrors silently glided towards him, their
terrifying tentacles almost brushing against his boots.
With
one hand holding his hat to his head, the plumber struggled ahead, barely
evading the stick of fire. As it struck one of the demons, a sound like a rock
hitting a metal bucket echoed through the ocean, and the beast sank lifelessly
into the depths.
But
the other, motivated by hunger and hate, charged onward.
The
plumber could see the green pipe just ahead. There was no way he would make any
farther than that.
As
he felt a slimy tendril wrap around his ankle, he lunged for the pipe, grabbing
the side. As the monster tried to drag him to a watery grave, the plumber
pulled with all his strength towards the inside of the pipe, to the current
that could get him to safety.
The
plumber suddenly felt a great force pulling him upward. Relief washed over him
and he relaxed his tired muscles, literally going with the flow. Where ever he
would end up, it HAD to be better than the aquatic hell that had nearly claimed
his life.
Darkness
gave way to light. The plumber reached out of the water, felt around for the
edge of the pipe, and hoisted himself out. He slumped on the grimy, damp floor
with a thud.
But
then he heard a second thud and something wet and heavy climbed on his chest. He
was face to face with sea beast!
Before
he could react, a red and white ball wacked the monster in the head. It confusedly
blinked a few times before wilting into a heap next to him.
The
plumber stood up slowly. The small, dim room reeked of wet rats and rust. The
only sound was the constant dripping of sea water – enough to drive someone mad
over time – and the labored breathing of the person who had rescued him.
“Who
are you?” asked a raspy voice.
“It’sa
me, M-”
“Never
mind! Names don’t matter down here. The only thing that matters is catching
them. ALL.”
From
the shadows emerged a man with an ashen face. A tattered white and red baseball
cap concealed his eyes. His decades-old jeans, torn at the bottoms from
constant wear, hardly fit around his emaciated waist. Balled up in the corner
were the remains of a blue and white overshirt, and on floor lied a waterlogged
cell phone, the word “Go” crudely scratched into the glass screen over and over
again.
The
man stretched out his hand, which was clad in a moldy green glove. He slowly
extended his finger towards the sea beast lying dead on the ground.
“That
one is dinner,” he grumbled. “But I was hoping for a new friend, too.”
He
lifted his head, his eyes visible for the first time. They danced with evil.
“I
choose you, plumber man!” he hissed.
The
man threw another one of the red and white balls and it landed near the
plumber’s feet. The sphere popped open like compact mirror. The plumber
shielded his face instinctively, wondering what fresh horrors would emerge.
The
sphere rattled, then tipped over, spilling out a pile of animal bones. Was it a
rat? A mouse? He couldn’t tell.
They
clinked like tiny sticks as they hit the cold, metal floor.
“Mama
mia!” exclaimed the plumber.
He
dashed towards the pipe and full speed, jumping once, twice, three times to
avoid the attack. But it was too late. The crazed man used the great ball, and
the plumber was caught. The last thing the he saw was a series of flashing lights,
enough to induce an epileptic seizure, then darkness. Only darkness. For the
rest of eternity.
“Gotta
enslave ‘em all!” exclaimed the man.
Sadistic
laugher reverberated through the dank room, leagues beneath the extraordinary
kingdom of mushrooms, and miles away from justice.
Thursday, July 14, 2016
"Get Ready, Fighters!" Evo 2016 schedule, predictions for SFV
Evolution Championship Series (Evo), the Super Bowl of the
fighting game world, is punching its way onto your computer screen
Friday, July 15 through Sunday, July 17, 2016. This year featuring nine top
fighting games from Street Fighter V to Super Smash Bros. Wii U, Evo brings
together the best of the best players from around the world in a dazzling
exhibition of skill.
The schedule is as
follows:
Links to the streams on Twitch:
History and Personal
Ritual
Evo began in 1996 as “Battle by the Bay,” taking on the
Evolution moniker in the early 2000s, and slowly becoming the massive tournament that is
today.
I first began watching Evo in 2011, during the height of Super
Street Fighter IV’s popularity. But I didn’t develop my current Evo ritual
until 2014, which was thanks to commentators James Chen and David Graham – and overinsistent
advertiser, Mountain Dew. After being reminded to drink the summer-only Baja
Blast flavor over and over again, I finally cracked, walked out of my office
and to the nearest store to buy some. Ever since, it’s been my little
tradition.
![]() |
| Tweeted at Chen and Graham with the caption "This is all your fault." |
Predictions for
top eight
Here’s my person prediction for players making the top
eight in Street Fighter V, in no particular order: Daigo, Infiltration, Tokido,
Momochi, PR Balrog, Justin Wong, and two unknowns.
My personal favorite has always been PR Balrog, and he
never misses an opportunity to let me down. But damn, if he isn’t the best
Balrog player alive, I don’t know who is.
Monday, July 4, 2016
Video Vignettes - "Return of the King"
Video Vignettes are 500 to 1000 word short stories about one or more video games. "Return of the King" features elements from Earthbound, Super Smash Bros., Sonic the Hedgehog, and Silent Hill 2, as well as some inspiration from American pop culture.
#####
Mist cascaded over the small plot of land. A dank, earthen stink permeated the air.
The shovel sliced through the ground, again and again, before sounding a loud “clank.”
The man in the red hat stopped for a moment, contemplating. His striped yellow t-shirt clung to him like Saran wrap and exposed his jiggly belly. His shorts barely contained his bottom and ended seven or eight inches above his knees.
He knelt down near the hole, tossing the shovel carelessly behind him. His long, straggly hair hung so low it nearly brushed against the ground.
He reached into his decades old yellow backpack, once cute but now caked with grime, and removed an old, shattered baseball bat. Around it he placed several candles, creating the shape of a pentagram, and lit them.
“Michael, you look so peaceful,” he said. “Forgive me for waking you. But without you, I just can’t go on. No one has needed me since 1995. I’ve had to fight in illegal underground tournaments for the last 20 years just to make ends meet, and I’m tired of it. With you, I can bring back the past. People will remember what life used to be like. And I can go on another adventure.”
He stood. “The old Gods haven’t left this place,” he said, “and they still grant power to those who venerate them. Power to defy even death. The power of revival – for both of us.”
The candle flames leapt higher, tickling the brush around them and producing an eerie green glow. After some hesitation, the man tossed the final piece of the ritual in the center of the pentagram. For a brief second, the side of the rectangle object was illuminated as it fell, revealing the words, “Sonic the Hedgehog 3.”
The flames burst into the sky, and for a moment, the night seemed to give way to day.
“This is going to be a real thriller,” the man hissed.
A rhinestone-gloved hand burst from the hole, breaking through the coffin that had entombed it. Through the mist, the tattered body emerged. The moonlight reflected from its shiny, red jacket.
“This is it!” the man exclaimed, punctuated by mad laughter. “The King has returned!”
The body growled and lurched forward. For the first time, he could see the creature’s face, pale and decayed. The lips had long rotted away, revealing stark white teeth. The eyes were dead and yellow. Only the nose remained, in perfect condition, as if it were made entirely of plastic.
“This is bad! This is dangerous!” shouted the man, stepping backwards in disbelief. The creature followed, knocking over the several of the candles and kicking open the box labeled “Sonic the Hedgehog 3.” Out fell a small, disc-shaped object, on which was written “Sonic Boom: The Rise of Lyric.”
The man stared at it in terror. The sacred ceremony had been compromised! Also, he had been ripped off on eBay.
The creature grumbled a single sentence: “Beat…it…”
Thursday, June 23, 2016
A Tale of Two Sonics
The original Sonic the Hedgehog sped onto the small
screen 25 years ago today, June 23, firing what many consider the first major
shot of the 16-bit Wars. Until the blue blur hit the scene, Sega had been only
a small thorn in the mighty Nintendo’s side. Sonic put Sega on the map, and the
Genesis in the hands of millions of gamers.
But as the 16-bit Wars gave way the PlasyStation era, Sonic
started to lose his luster. The last great Sonic game was Sonic and Knuckles,
released in 1994, and the last tolerable Sonic game was made in 2001. Sonic '06
came out 10 years ago, and became what many consider the final nail in the
series' coffin. A shell of his former self due to the increasingly criminal
decisions of his parent company, Sonic has spiraled into irrelevance in the
last decade.
Why does this always happen to child stars? Were he real,
Sonic would likely have joined the ranks of Macaulay Culkin and have his own E!
Hollywood True Story by now.
But let's not concentrate on Sonic in whatever alleyway
he has chosen to become intoxicated in today, let's remember his greatness of
years past.
Ah, but wait – there HAVE been good Sonic games in the
last decade. Danny, a friend of mine, pointed that out to me today.
“I feel like people are a bit
too hard on Sonic,” he wrote. “No doubt there are some serious misfires, but
Sonic Colors was really great and Sonic Generations is easily the best Sonic
since Sonic and Knuckles.” He added that he enjoyed Lost Word, and “only Sonic
Boom since Sonic Colors is worthy of scorn.”
Ok, Ok. So sometimes I say
mean things about Sonic that aren’t entirely deserved. (See implications of alcoholism
and homelessness, above.) But
that’s because no one takes Sonic seriously anymore, even with decent games
like Generations. Sonic needs three or more hits in a row now, triple A titles, to make
some kind of a real comeback. Maybe Sega should give him to Kojima, or just do
something radically different and fun, like Resident Evil 4 did.
I haven't cared about Sonic since Dreamcast and I know I’m
not the only one. It's going to take more than Lost World and some other meh
games here and there to change that.
But are Generations and Colors those games?
For some, yes.
So where do you stand, reader? Did Sonic’s career slow to
a crawl, or is there still some star power in those red shoes of his?
In any event, Happy Birthday Sonic!
Monday, June 20, 2016
Unraveling the Allure of Deadly Premonition
Profiling Start
Deadly Premonition isn’t a great game, but it’s certainly a
memorable one.
The bizarre cast, a surreal protagonist, and a Law and Order
meets Scooby-Doo plot earned this game a cult following upon its release on Xbox
360 in 2010. Or maybe it was the fact that it debuted as a budget title and
soccer moms are cheap. I don’t know.
In any event, I’m not sure how anyone played it long enough
to enjoy it. This version of Deadly Premonition controlled like someone rubbed Jell-O
in the player’s eyes and tied their fingers into their shoelaces. A younger
Matt put up with it for about an hour before shelving the bastard.
Apparently other players were frustrated too, because a “director’s
cut” was released in 2013 for PlayStation 3 and Windows. This version changes
the controls to feel more like a video game and less like digital
waterboarding.
I’d always wondered why people loved Deadly Premonition, so
with the promise of manageable controls (and a sale that netted me the game for
five bucks; guess I’m cheap too) I took the plunge.
Investigation Failure
The best way to describe Deadly Premonition is this: Silent
Hill and Grand Theft Auto got drunk and had a threesome with the TV show Twin
Peaks, while Sega Bass Fishing filmed it and Atari’s Hard Drivin’ uploaded it
to a seedy website via Netscape Navigator. That is to say, it tries to be a lot
of things, and isn’t very good at any of them.
The driving is awkward and the engine sounds like a cheap
blender struggling to make an ice cream and lug nut smoothie. The one-note
combat isn’t interesting until the player starts encountering bosses in the
last quarter of the game, and even then, it’s still clunky and predictable. Odd
music cues and bargain bin zombies make this game about as scary as the TV edit
of Friday the 13th with the lights on, and the fishing scenes are
much better at simulating bouts of depression than reeling in a whopper.
![]() |
| The fishing mini game made me question my life choices. |
And despite what anyone tells you, the map still sucks.
Apparently, Deadly Premonition’s roots are as a PlayStation
2 game originally titled “Rainy Woods,” started way back in 2004. It’s pretty
obvious, too, with trees that look like poorly disguised cellphone towers, Papier-mâché bushes, and a slew of murky
colors. (See image below.)
![]() |
| Fun Fact: Either an homage or an oversight, the real estate office in the game still bears the "Rainy Woods" moniker. |
“Now THAT is a good biscuit!”
Despite its many, many flaws, the more you play Deadly
Premonition: Director’s Cut, the more it grows on you. What starts as a ho-hum romp through a backwater town to solve a boring murder case evolves into a life
or death struggle for the wellbeing of mankind.
Getting to know the main character, York, and his “imaginary
friend,” Zach, is one of the game’s most rewarding elements. Long car rides across
town are punctuated with York talking about b-movies, punk music, and his inability
to understand women to the ever-silent Zach.
Likewise, characters that initially got on your nerves become
endearing somewhere along the line. You don’t even realize it until their face
is impaled on a giant hook, leaving their cross-dressed body swinging from the clock
tower, which is how I imagine Jason Voorhees decorates for the holidays.
Things really pick up in the game’s often touching, often
stupid, always explosive finale. Plot twist after plot twist reveal who killer
is, then who the REAL killer is, then the REAL REAL killer is. It culminates
with an annoyingly quicktimey final boss. The last few cutscenes suggest a
bittersweet conclusion, but the more you think about it, the more you start to
question what it all really means.
Therein lies the crux of Deadly Premonition, the secret to
its cult following. On my way to work today, I found myself reevaluating those
last few hours of gameplay. I’d like to think that it ended well for York and
Zach. And there’s plenty of evidence that it did. But there’s also subtle hints
that they’re much worse off than even the guy you left swinging from the clock
tower.
It’s been a few days since I finished – I got the platinum trophy
for kicks – but Deadly Premonition is still on my mind. Somehow, I willingly
spent 50 hours with the title’s poor gameplay. For some reason, I just kept
coming back until I solved the case.
Charming the player into enjoying a bad game… I think that’s
Deadly Premonition’s best plot twist of all. It’s that right, Zach?
![]() |
| It really is, Old Snake from Metal Gear Solid 4. It really is. |
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