For
me, what makes Bethesda’s seminal Fallout 3 memorable isn’t the graphics, the voice
acting, or even the spectacularly lackluster storyline. No, it’s the plethora
of oddities that the denizens of the Wasteland take in stride. Vampire
cannibals, an underground town teeming with moss-eating children, hijacking the
Declaration of Independence from Button Gwinnett-bot and selling it to an old
man for a handful of bottle caps – it’s all just another day in the world of
Fallout.
Then
there’s the myriad bugs and glitches, which are some most unique I’ve ever
seen.
But
one of the weirdest things Fallout 3 has to offer comes in the form of the
Spaceship Zeta expansion pack. This DLC pits the player character, The Lone
Wanderer, against hundreds of aliens with an endless supply of lasers – all of
which I stuffed in my backpack and lugged around for hours and hours.
But
we’ll get to that.
Back
in the day, my mother was a stay-at-home parent. It didn’t make a whole heap of
difference to my brother and I when we were in school, but during the
summertime, it was a good thing Mom was around to make sure that we didn’t try
to melt each other with hairdryers or something. But I guess there’s only so
many times you can whip out the Sesame Street toys and amuse your soul-sucking
children with half-baked impressions of Big Bird and The Count. Eventually Mom would
leave us to our own devices, flip on the TV, and watch whatever adults in 1987
were into at 2 p.m. on a Wednesday.
I
must have been six or seven years old when my mother first invited us to watch
“Unsolved Mysteries” with her on one of those sticky summer days. For the uninitiated,
“Unsolved Mysteries” has the most terrifying theme song known to man,
presumably written by a roomful of Satanists and taxmen, and performed by closet-dwelling
boogiemen, Jason Voorhees, and demons with yetis for hands. The host, Robert
Stack, gave a pants-soilingly freaky performance with his trademark trench coat
and restrained demeanor, always popping out from behind a tree to tell you
about the time a rabbi shot a werewolf stripper. Despite his unnerving voice, you
knew Stack himself wasn’t a threat. But you weren’t entirely sure that if you
were attacked by escaped lunatics right in front of him, he wouldn’t just
describe what was happening to you in real-time to some invisible cameraman instead
of trying to help you.
Robert Stack, presumably on the set of Unsolved Mysteries. Possibly just hanging out. |
Most
stories were about missing nudists or Midwestern ladies saved from peril by
guardian angels/dogs. But then there were the tales of UFOs and otherworldly
encounters. We found these segments to be the most alarming – especially the
ones that looked like they could have really happened. As the summer wore on,
our trips to the video rental store would end more and more with a handful of
low-budget UFO documentaries, all of which featured cheap reenactments, blurry
evidence, and perpetual old man/credibility fountain Stanton Friedman.
This guy. Yeah, him. |
Thanks,
Mom.
Cut
to 2016, and Matt is now an old-ass man playing Fallout 3. After watching
The Lone Wanderer grow up and bust out of Vault 101, naturally, one of the
first things I did was make a b-line towards the alien signal my radio had
picked up.
Not
long after, I was beamed aboard the most disappointing UFO in history. No
unspeakable torture devices dripping with goo, no disorienting lights, and no
pulsating anal probes to confuse my fragile sexuality. Nope, just the alien
equivalent to the waiting room in a doctor’s office.
To
escape, I was forced to ally myself with sketchy fellow earthlings and be lead
around by the nose by a sarcastic Punky Brewster imposter. In the first seven
seconds, while mowing down those alien bastards, I wound up accidently shooting
a “good alien” (which we all know is an oxymoron). So from that point on,
nonviolent NPCs would scatter like leaves in the wind whenever I entered a
room.
The
problem is, when one of them ran past the group’s medic, he freaked out out. Long
story short, there were many times I was in desperate need of a health kit, but
my medic was jogging around inconsolably, like some kind of Forrest Gump
wannabe with in need of an adult. Finally, that jerk hopped through a
teleporter and straight out of my campaign.
The
prospect of sneaking around with low health was about 100 times scarier than
the “little green men” style aliens that poured from all areas of the ship,
keen on disintegrating the collective johnsons of me and my useless comrades. I
guess those sinister aliens succeeded at least once, because about two hours
into the ordeal, I received a message that one of teammates had been murdered. Yet
search as I may, there was no body, not even a pile of disintegrated ashes. Scratch
a second teammate to bad programming, I guess.
Remember
how I was talking about carrying around hundreds of alien weapons, right before
I gushed about “Unsolved Mysteries” for 22 paragraphs? Well, every time I
wasted an alien, it dropped its weapon, which was about 9,000 times better than
anything I had back on Earth. Naturally I began collecting them. All of them.
Until this happened:
That’s
right, I played though most of the DLC at a snail’s pace. But I wasn’t about to
leave all this great, expensive loot floating around in that generic space
crate. It was worth it in context of the game I suppose, but not so much in
context of getting my beauty rest.
Oh,
how I suffer for my art.
After
murdering the same two aliens 5,000 times, the DLC culminated in the piolet’s
room. The floors wet with gallons and gallons of generic alien blood, I
approached the controls. Just then, a rival alien ship appeared in front of us,
though the, uh, windshield. So in what must have been the least entertaining space
battle of all time, I managed to destroy the threat by ramming buttons.
I
got the feeling that if I stuck around, I was going to pay for shooting up that
alien bastard’s ride. So my legs buckling under literally hundreds of pounds of
alien standard issue gear, I crawled onto the nearest teleporter and headed back
to town.
Fallout
3’s merchants were pretty impressed with all those lasers I guess, because when
all was said and done, I walked away with about 15,000 bottle caps lining my
pockets. Sure it threw off the game balance and made everything too easy and
boring, but, uh… yeah.
You
know what? This DLC sucks. If you’re one of the seven remaining people who hasn’t
played Fallout 3 yet, skip this garbage expansion and watch a rerun of “Unsolved
Mysteries” instead. It’ll save you an afternoon and give you an excuse to call
your mother and reconnect over your mutual terror for creatures from beyond the
stars.
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