Nintendo unveiled their newest console, the Nintendo Switch, today, October 20, 2016. Cousins Matt and James react to the teaser trailer, seen below:
James: Oh, I think that looks awesome! I'll be buying it.
Matt: We need more details. I mean, Neo Geo X did the hybrid
thing back in 2012. And Turbo Graphix 16 did it with the Turbo Express, granted
that required a separate purchase. I don't find the hybrid aspect all that
impressive in itself.
James: If your PS4 came standard with a Vita, you’d
be pretty happy about that I imagine. And the specs and everything are
important, but I’m very impressed by the three forms of play, especially the
detachable mini controllers that let you play portable but not have to hold a
big unit. That’s very appealing.
Matt: Sure, but it's not what I'd call
revolutionary. And how much horsepower are we sacrificing for that? I know, I
know, it's Nintendo's plan to just make fun games regardless of tech. Anway, I
wish we’d seen more games. Any games. The Zelda one looks nice, I suppose.
James: I think it’s pretty impressive either way, but it could be game
changing depending on the horsepower. If you have something as portable and
functional as that, with the same or slightly better guts then the Wii U, that
would be a first of its kind. It’s only a reveal, so I'm sure the games will be
out soon. They wouldn't relaunch without a solid opening day lineup so to
speak.
Matt: I don't know about that. N64 launched
with two games: Mario 64 and Pilotwings 64. And here they go again launching
mid-console cycle. Historically that his not worked well. See also: Dreamcast,
Wii U. I want this to be good, I really do. But I have to look at it
through the lens of someone who has been burned again and again by the Big N.
James: I’m not saying it can't be bad, but
after one poor launch, and an early re-ignition, you'd have to think they've
learned something. As someone who didn't hate the Wii U, I have confidence in
them right now. This will be a big hit for them. Especially if there’s some
kind of cross compatibility with 3DS.
Matt: This is checking all the wrong boxes in terms
of their launch, including date (mid-cycle) and demographic. Is this meant for
kids? Adults on the go? Why should I get this when I have a 3DS and a PS4? How
is this better than just a cell phone? I'm afraid
this might do so much that it loses its identity, you know? People want
machines that do one thing really well, not a device that does a lot of things
pretty well. I'm nervous for Nintendo with this.
James: I see what you’re saying, a jack of all
trades is master of none. But I think its uniqueness will overcome that
possibility. And as far as marketing, this looks like they're shooting for more
young adults like the Vita. They'll always have kids because of their first party
stuff, but marketing and designing for teens and up seems like the way to go. Looking
at this ad, I think that’s the route they’re going. If it fails, it will be due
to people not giving it a chance because it’s too different. They’re not the
company that makes the heavy duty game machine, and once people learn to accept
that, maybe they can enjoy Nintendo for what it is and stop pining for what it
isn't and hasn't been since 1995.
Matt: If it fails, it might be because people didn't give it a chance, but it
also might be because it sucked. I know you like Wii U for what it is, but can
you honestly say it doesn't suck? Mario, Zelda, and not much else. Like you
know I love Sega CD, and there
are some really strong games, but overall it sucked. It all comes down to
software. Dreamcast had another year or more of life, but they cut software
support, so it died. Original Wii had some great games, but mounds of
shovelware, so it became irrelevant. We're still getting some quality software
on PS3, so it coexists with PS4 and Xbone.
James: I don't think it’s fair to say the Wii U sucks
at all. In 20 years, it will be looked at the same way the GameCube or Dreamcast
is viewed today. Underappreciated in its own time, overshadowed by two
behemoths. It had superb first party support and little else, but that hardly constitutes "sucking" and to compare it to
Sega CD is a bit unfair. Wii became irrelevant to you and I, but it made big money
and kids/families still play the Wii. So again, I can't say its anything resembling
a fail. The Wii U’s biggest drawback was being too niche and straddling the
fence between old and new hardware. I think the Switch will correct that error.
Have faith!
Matt: I see what you're saying, but no one is
going to look at the Wii U with the same reverence as the Dreamcast. DC was
seen as revolutionary. Maybe people will recognize its missed potential, sure.
I agree there. And I think the Sega CD comparison is fair enough: both were
supposed to be a big company's next Great Thing, both had great potential and
some awesome first party games, and both died young.
James: But the Sega CD was never on par with its competition. The Wii U
could hold its own, but the CD was complete gimmickry.
Matt: What do you mean by "on par?" I
could argue that Wii U was never on par with the competition. And to call the
CD format gimmickry doesn't hold much water when you consider that it went on
to become the standard in gaming for nearly a decade. Now, did Sega CD use
the CD format to its fullest potential? Hell no.
James: FMV games are not the same as what games
on PlayStation were though. Just because it was a disc doesn't mean anything.
The Wii U may not have been the preferred choice, but it had ports of games
that were comparable or equal to the Xbone or PS4 version. And if they weren't
as great, they didn't feel massively behind. Nothing the Sega CD did made it
competitive.
Matt: The problem is, what was Sega CD competing
against? PCs? Turbo Graphix CD? Sega CD outsold TGCD five to one. But was it
going against SNES too? Was it in addition to the Sega Genesis, or a separate
system? Nobody knew then, either. But there WERE killer
Sega CD apps like Sonic CD and the Lunar games, just not a whole lot, which was
the second issue. As for format, one of the big reasons N64 didn't sell as well
as PSX was because the 64 used carts. And the GameCube used minidiscs that no
one liked. Sega CD games being on CD was important. Format DOES matter.
James: Of course format matters, but did it matter in THAT
instance? No. The system still mostly sucked and people didn't like it by
and large.
Matt: People didn't like it, same with Wii U. And
looking at the Wii U software catalog, it mostly sucks, with some great games
here and there. In terms of format, Sega CD couldn't have done FMV games
without the CD storage space. You couldn't have gotten the soundtracks, or the
near arcade perfect ports like Final Fight without the extra CD space. Sonic CD
wouldn't have been the game it was without that CD space.
James: It had a few hits, but categorically it’s a
much worse system. Wii U is a lot closer to PS4 then Sega CD was to PlayStation.
Wii U and Sega CD will both be cult hits, but I think the Wii U will be
remembered the same as the GameCube. In 20 years, people will still be dying to
play Mario Maker again. I really think your Nintendo bias/ Sega-love is
clouding your judgement a little.
Matt: Wii U will hold up better than SGCD, I agree. But I also see both as failures. Or at
least severely misunderstood.
James: Commercial failures.
Matt: Yeah, I hear both systems have their fans.
James: Never met one.
Final Verdict on
Nintendo Switch:
James: Buy one! Nintendo is great!
Matt: Sonic CD was awesome.
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