Tuesday, October 24, 2017

An Assassin’s Creed Retrospective, Part IV: Goodbye New York, Hello Glitches

Assassin’s Creed Origins, the latest entry in Ubisoft’s much milked beloved franchise, is set to hit the shelves on Friday, October 27. It puts players in the excessively lacey sandals of Bayek, one of the first assassins, as he roams around ancient Egypt, presumably hanging out with pre-embalmed mummies and building pyramids by stabbing them.

The release marks the 10th anniversary of the first Assassin’s Creed title, the fourth anniversary of when Ubisoft should probably have stopped making AC games, and the first anniversary of that time Russia assassinated a major American election just for the lulz.

American Election 2016


Last time on Dragon Creed Z, the series’ first female assassin, Aveline, played deadly dress-up in New Orleans in AC: Liberation; Capt. Kenway went trollin’ for treasure in Assassin’s Creed 4: Black Flag, and slave turned assassin Adéwalé served up an afternoon’s worth of forgettable fun in Freedom Cry.

Today, we wrap things up in America with Assassin’s Creed Rogue before heading to France for the biggest and buggiest Assassin’s Creed game yet!


Assassin’s Creed Rogue. Release Date: 11/2014. Available on Xbox 360, PlayStation 3, and PC



Rogue is what college kids eat at the end of the semester when they’ve got a sack of leftover take out, a lone package of shrimp ramen, an a half-eaten can of frosting from freshman year.

Using story and game assets shamelessly ripped from Assassin’s Creed 3 and 4, Rogue acts both as a farewell to the Xbox 360/PlayStation 3 era and a semi-sequel to Capt. Kenway’s questionable adventures on the high seas. Released the same day as Assassin’s Creed Unity, which was the series’ first outing on then-next generation consoles PS4 and Xbone, few expected this stopgap title to be anything more than a cash grab for starving AC fans stuck with last gen tech.

And in a way, they were right: Rogue offers up a scant six memory sequences in waters we’ve traveled before. Back are many of the characters from AC3, as well as Black Flag’s seafaring combat, albeit in a colder climate than its topical cousin. At first glance, Rogue is AC4 in a parka, but then a funny thing happened: Compared to Unity’s buggy release (see below), fans began heralding this side project as the better game.

It would seem that by lifting the burden of creating all new assets and focusing on a side story entrenched in established AC lore, programmers were free to come up with a fun game in short amount of time. Shay Cormac is a good lead, especially by Assassin’s Creed’s low standards, and his transformation from Assassin to Templar – a first for the series – is dark and fraught with personal turmoil. It’s almost interesting, until the stupid present day scenes disrupt the gameplay like always. At least we don’t have to hear from that twit Desmond Miles anymore.  (Spoiler: HE DEAD)

Rogue serves as a nice lead-in to Unity and a satisfying wrap-up to the “Americas” trilogy, but not much else. It was a cheap attempt to milk one last payday from the PS3 and Xbox 360 to be sure, but it hits the AC sweet spot just long enough to keep players from caring about the reused locations and déjà vu combat.  


Assassin’s Creed Unity. Release Date: 11/2014. Available on Xbox One, PlayStation 4, and PC



Despite a pretty good (if generic) Assassin’s Creed title at its core, Unity was never able to recover from its infamously botched launch.

By the time I played it, Unity had been patched like a pack-a-day smoker looking to quit by sundown – and it was STILL a ramshackle mess. I got stuck in walls, characters’ body parts would disappear but they’d keep walking around like everything was hunky-dory, NPCs would casually start hovering three feet above the ground showing me their invisible crotches – the list goes on and on. I can only imagine the injustices that early Unity adopters were accosted with. So bad was the blunder that Ubisoft claimed sales of the subsequent Assassin’s Creed game, Syndicate, had been throttled by Unity’s horrendous reception.

So here’s where I should talk about the storyline. But even though I played it long enough to get the platinum trophy, I can’t remember what the game’s protagonist, Arno, looks like, sounds like, or even what his motivations were. I’ve heard him described as a less charismatic version of Ezio, beloved star of Assassin’s Creed II, but that’s an insult to understatements. The best part about Arno is that his name sounds like Marno, which is very nearly Mario, as in Super Mario. Too bad Arno doesn’t eat mushrooms or jump on Goombas or have a shred of personality whatsoever.

The only thing I remember about Unity’s storyline, aside from the fact that the game is set in France and Arno wants to bone some chick, is that Arno’s dad was assassinated by Rogue protagonist Shay Cormic. Oh, and there was a stupid companion app that took hours to play and awarded the diligent with in-game garbage every so often. I guess that doesn’t have much to do with plot, unless Unity was really going for that classic “forgettable game” story everyone digs so much.

There was also a pay-to-win mechanic where players could buy in-game currency, “time-saver” maps, and other shit that that drains away all of the remaining challenge and charm from Unity’s single player experience. So if you just want to finish Unity quickly and have the least amount of fun possible, get 100 bucks worth of helix credits, buy a bunch of stab-proof armor, and waltz though Paris murdering whomever you please until you run out of story missions.  

I’ve been pretty down on it so far, but Unity wasn’t all bad. What I do like is the multiplayer. While pervious Creeds focused on a ho-hum player vs. player system, the co-op multiplayer found in Unity lives up to the game’s title. Up to four players can tackle exclusive missions, share treasure, and generally wreck the Templars’ Saturday nights. There was also a great looking sequence featuring hot air balloons zooming over Paris, and a “glitch” that sent players barreling forward in time to World War II for some variety.

In the end, Unity is a good looking, decently entertaining, and mostly forgettable title marred by poor quality standards. Let me put it to you like this: I was introduced to the Assassin’s Creed series when AC4 and Unity came with my Xbox One. I decided to play AC4 first, and thank God I did – if I had started with Unity, you probably wouldn’t be reading this right now.

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Next time, the Assassin’s Creed series will stop for a pint in jolly old England before taking on the legendary Jack the Ripper.

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