Two men. One unappreciated console.
These are the Sega Saturn Chronicles.
MATT is 32 years old, and has owned a
Saturn since December 1996. JAMES is 22 years old, and acquired his
Saturn in February 2015.
X-Men: Children of
the Atom – Capcom, ported by Rutubo, published by Acclaim, 1996
MATT: Awesome animation, a great IP, sweet music, and
responsive controls. What’s not to love about X-Men: Children of the Atom? The soul-crushing
difficulty, that’s what. I’m convinced Rutubo/Acclaim somehow messed this one
up, because I can’t see Capcom saying, “Hey, this game is fun and all, but
let’s make every fight after the first the approximate difficulty of Kintaro
from Mortal Kombat II.” Admittedly my fighting game skills aren’t as polished
when it comes to Capcom’s Marvel titles. But this isn’t exactly my first mutant
rodeo and I’ve only ever finished the game once, by the grace of Hugh Jackman.
I guess if you’ve ever wanted to fight M. Bison, Gill, Seth, and every SNK boss
ever right in a row, X-Men might appeal to you, because this is the closest
you’ll ever come to it this side of MUGEN. Of course that’s a bit of an
exaggeration, but you’ll swear it’s true as Magneto hands you your mutant hiney
over and over again. I’d suggest the PlayStation version, but that one is just
as difficult and unfun. Maybe skip this and start with Marvel Super Heroes,
because not even Wolverine’s mutant healing abilities are enough to fix it.
5/10, but only because it’s the genesis of the Vs. series. Otherwise it’s a
Frisbee.
JAMES: Playing this game was a lot like finding what
appears to be a delectable chocolate truffle, biting into it, and finding it’s
filled with toothpaste. It looks, sounds and feels like it should be great, but
then something in the mixture goes horribly wrong. I won the first fight easy
enough and balked at Matt's claims that this game is super difficult. Ego, as
it so often does, had gotten the better of me. The second fight kicked me in
the groin, repeatedly and repeatedly. I pretty much gave in and tried to think
about other, better Marvel fighting games at this point. However, one thing I
noticed was the interesting level design. Many stagers are multi-tiered and have
different platforms to ascend/descend which added some nice layers to the fight
in terms of playing the distance game. If you don't mind getting your socks
rocked, this game IS worth playing because of its art style, and the quality of
the IP. But beyond that, this game was a disappointment. In every way you can
think of, it looks and plays like it should kick ass. But like an evil twin, it
hides a dark secret beneath its familiar exterior. 6/10 because I have a Marvel
bias.
Marvel Super Heroes
– Capcom, 1997
MATT: Great graphics and deliciously old-skool Capcom
action are the hallmarks of Marvel Super Heroes. I’m not much a comic book guy,
so aside from the FOX cartoons featuring Spider-Man and the X-Men, this game
was my first real exposure to heroes like Captain America and a bunch of other
jerks no one cares about. Like Night Warriors: Darkstalkers Revenge, I used to
breeze through Marvel Super Heroes at the hardest difficulty, but now I find
even the medium skill level challenging. Still, the game retains a lot of its charm
with its simple chain combos, its awesome Darkstalkers-esque sound font, and
the fact that it introduced the world to everybody’s favorite super move,
Maximum Spider. Curiously, the North American version of Marvel Super Heroes
supports the Japanese-only Saturn RAM enhancement cartridge, which allows for
faster and more complex gameplay. And also curiously, it seems to have no
effect. Marvel Super Heroes begins Capcom’s policy of removing “joke”
characters for their North American releases. Anita of Darkstalkers fame, who
appears as an unlockable in the Japanese MSH, is nowhere to be seen in our
port. Capcom would follow suit with Norimaro from MSH vs. Street Fighter.
Strange content cuts aside, MSH provides players with a great starting point on
their “vs. Capcom” journey. 7/10.
JAMES: Now THIS is
a fighter I can get excited about. I know what you’re thinking: “Oh James, you’re
such a mainstream weenie to only really like fighting games with super recognizable
IPs attached to them!” And to that I say, HOLY SHIT YOU CAN PLAY AS WOLVERINE!
But seriously, this family of Marvel driven Capcom games rarely disappoints. Bright
sharp graphics, awesome level design, strong cast, and a cool power up system revolving
around collecting “Infinity Gems” make this a high speed, fun experience. The
cast all looks and plays in ways appropriate to the source material. As
somebody who is a big fan of the Marvel universe, these games are always a
treat for the cool references and fan service, as well as the gameplay. I love the controls of these games. Fast,
frantic and easy to string combos together and control the pace if you know
what you’re doing. It’s equally fun to just jerk around and play crazily. This
game’s greatest strength is that versatility. Like any fighter worth its salt,
it’s equally fun to n00bz and skilled players alike. If you’re familiar with
this era of Capcom it’s pretty much just like all the others control-wise, but
what’s cool is that through all the iterations of X-Men, Marvel Super Heroes,
and Marvel vs., games, all your favorites FEEL the same. Unlike, say, the
Mortal Kombat franchise where characters’ play style or even abilities vary
wildly from game to game, these titles always retain the genuine feel and look
you crave in each of your favorites. Characters may be added or subtracted, and
new bosses or power-ups may get thrown in the mix, but the soul of the game
remains the same. And if you’re like me and you just love how these play, then
give this mofo a whirl. 9/10
X-Men vs. Street
Fighter – Capcom, 1997 (Japan Only)
MATT: This is the first of the famed Marvel vs. Capcom
series, which took arcades and consoles by storm (no pun intended) in the late
‘90s. The Saturn version, released only in Japan because life sucks and then
“welcome to die,” is the definitive home version of the eclectic brawler.
Featuring the hot-swapping, dual character action that made the coin-op a hit,
this Saturn port puts the PlayStation 1 game to shame. Why? Here’s where the
Saturn RAM cart really earns its keep: Thanks to the PS1’s infamous lack of
RAM, that version played more like Street Fighter, with one on one battles. I
love the cast – it truly feels like a who’s who of both universes. The music is
vintage Capcom and once again, the graphics and animation are damn good. One negative
is that sometimes, the action is a little too frantic and button-mashy. My
favorite fighting games take a more methodical approach to combat, where every
attack is calculated, each jump is deliberate, and you’re always thinking two
moves ahead. Capcom’s Vs. series is none of these things, but as James has
pointed out, you can play as Wolverine! That being said, I’ve also never found
a game with Ryu and Chun-Li in it that I didn’t like. This title comes highly
recommended. 8/10.
James: Hot damn. Folks, this is probably the second best
game in the entire Marvel/Capcom series. You have the character swapping, the
amazing stages, sweet music, balls-to-the-wall speed-oriented fighting, and a
cast that was never equaled in the series. I had a hard time putting this one
down. The pace is brilliant, the controls are flawless, it’s just so FUN. It’s
not intellectual and deliberate like Street Fighter, but its gosh darned fun. I
love the chain combo system, being able to juggle somebody in a corner right
into my super move, and the game doesn't nerf you that all. It’s like, "Hey
dude, if you can keep hitting the combos, more power to ya." It's not
getting between me and a good super-spamming time. I personally use the team of
Wolverine and Ryu. To me, they’re the best representations of their respective
brands, and they jive well. You have your solid ground game with Logan, and aerial/projectile
attack covered by Ryu. I dare anybody to come at my squad. We will take you
out. ALLLLLL the way out, brother! This wasn't one I grew up with, but it’s one
I can grow old with. Good golly Miss
Molly this game is great. 9/10.
Marvel Super
Heroes vs. Street Fighter – Capcom, 1998 (Japan Only)
MATT: Marvel Super Heroes vs. Street Fighter is less a
sequel and more the lazy cut ‘n’ paste brother of X-Men vs. Street Fighter,
reusing many of the sprites and stages. This is the second time we’ve seen
Apocalypse as a final boss, the third time we’ve seen Wolverine stalk across
the screen in the same angry fashion, and at least the fifth time we’ve seen
the Alpha version of Ryu chucking plasma and taking names. It’s a classic Capcom
move and I should be furious. I’m not. This game is awesome. It’s lacking a
special mode from the PS1 version which is a bummer, but it makes up for it by
including Dan, Ryu’s only true equal. And how can you go wrong with Spider-Man?
All of the other problems and successes of X-Men vs. Street Fighter carry over,
but the unique cast makes this my personal favorite of the Capcom Marvel titles
on Saturn. 9/10.
JAMES: When I was a kid, I lived at Crestview Lake. It
was this municipal facility that had a huge lake, playground, arcade, snack
bar, and more, and Dad was the guy who ran it and lived on grounds as the
caretaker. I was lucky enough to live there with him. Among the many, many
perks of living there was access to a well-stocked arcade in 1998. We had
Mortal Kombat, Ultimate Mortal Kombat 3, and Marvel Super Heroes vs. Street
Fighter all at once. I don't think there were enough quarters in the world to
satisfy my lust for Kombat and Street Fighting. I stole so many coins out of my
Dad's car that he had to start carrying his change with him around the
facility. A junkie will do anything for a fix I suppose, even steal from his
father. I was in love with Marvel Super Heroes vs. Street Fighter above the
rest though. I had never enjoyed a game as much as I was enjoying this one. I
hogged the machine, I would sit there and pump so much money into it, and just
flatly refuse to let other kids play. I would say, "My Dad runs this
place, and he would kick you out if you put your quarter in!" A bluff, but
an effective one. No kid wanted to risk the revelry in the sun (or the
potential spanking they might incur) just to play a coin-op machine. The
cabinet was mine. And in those moments where I had a coin in the machine, a hot
hand and a full bladder... well, you know how a swimsuit is wet and drippy? I took
full advantage of that. I always swam before the arcade, and that way if I had
to relieve myself, I could do so with impunity into my pre-moistened swim
trunks. No one was the wiser, I assume.
That's dedication, mofos. After a few months, I got good enough to beat the
game on a single play through. For a 6-year-old, that's pretty freaking hard.
Especially when the final boss, Cyber-Akuma, is basically the biggest, nastiest
bastard this side of Street Fighter III's Gill. I would show off, invite kids
to watch me beat it, and even my Dad would watch me beat it! Right there in the
arcade! Uh, anyway, my team of Wolverine and Ryu (sometimes I'd mix in Spidey)
was too much for this world. One day the arcade machine vanished and for years
I mourned. I played the PlayStation home port, but without the ability to swap
characters, it was a piss poor imitation. Then Matt and I put this beauty into
my Saturn. And folks, it was 1998. I was 6 years old. And I was dominant once
more. The only difference between then and now? I got up to use the men's room.
Thank God for pause buttons. 10/10.
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