Sony’s virtual
world experiment on PS3, called PlayStation Home, hit the gaming scene on
December 11, 2008. And after six-plus years, the game finally closed its doors
on March 31, 2015 (April 1 in EST).
These are the final
moments of PlayStation Home.
I was FROZEN
today!
The closure of PlayStation Home leaves many unanswered
questions. Why did they call Home players Homesters? Why not Homebodies,
Homers, or Home-os? What do the lyrics to "Chain Swing" mean? Why were there so
many ghosts haunting in the PS Home landscape?
The world will never know.
March 31, 2015, 3 a.m. – 24 hours until the end
My eyes shoot open in the middle of the night. I’m sick
as a dog and can’t sleep. Stumbling out into the living room, I pour a glass of
diet Pepsi and boot up PlayStation Home, because part of me is afraid they
already shut it down.
What I see brings a smile to my face.
Conga lines like this were common in the early days of
PlayStation Home. It’s a nice bit of nostalgia.
My game freezes and I have to reset. When I come back,
the conga line is gone. In fact, Home freezes three more times in the next hour
and a half. I wonder if it’s the servers dying already.
The freezes aren’t limited to me, as someone I was
speaking with reports getting frozen at the exact same time.
6:30 p.m. – nine hours until the end
After work, I come back to PlayStation Home and find a
guy saying goodbye to the water fountain in Central Plaza. Another is just
sitting there with a sign that says “The end of the world is nigh.” Rather
apropos.
The party is raging in Central Plaza, so that’s where I
decide to spend the final moments when they come.
10 p.m. – five hours until the end
A friend from real life dusts off his Home account and
hangs out with me for a while. It’s the first time I’ve ever seen
someone I know in real life on PSH. And he’s also the last. He has a sweet
hover board. I’d be jealous if PlayStation Home wasn’t going to die in a few
short hours.
11 p.m. – 12:30 a.m. – two and a half hours until the
end
In Home Square – still festively decorated for Christmas –
I meet a player about twice as old as me. I have more in common with him than
the 20-year-old walking eyeballs and snake women dry humping each
other, so we talk for quite a while. It’s the most significant conversation I’ve
ever had on PS Home, and in the end, he tells me that I’ll be a “great mom.”
Oops, forgot I was playing as a woman. I didn’t correct him.
April 1, 1:30 a.m. – an hour and a half until the end
I discover “Quest for Greatness 2,” a long, drawn out card
hunting game. My personal quest for greatness is abandoned 90 seconds
later. Gonna guess I don’t have enough time.
I spend the next hour and a half dancing in the Central
Plaza as planned.
April 1, 2:59 am. – the end
Like Tears in the
Rain
Now that PlayStation Home has officially retired, I’m
left to reflect on it one more time.
An avid collector, I own about 1,500 games spanning more
than 30 years. But as a predominantly console gamer, online
play was something I rarely encountered until the PlayStation 3 era.
PlayStation Home is the first online-only game I ever put
a significant amount of time into, and now it’s gone. Up until now, my favorite
games of yore have remained at my fingertips. But not Home. I can’t take it
with me. I can’t put it back on the shelf and whip it out in ten years later
when I’m feeling nostalgic. (I can’t even copy it to a thumb drive.)
That’s one of the reasons I preserved my experiences
through photos and blogging: It’s the only way I’ll be able to remember it.
Otherwise, to quote Blade Runner, “all those moments will be lost in time, like
tears in the rain.”
PlayStation Home brings to mind another uncomfortable
question: when will ALL PS3 titles will be stripped of their online
capabilities?
PS3 fatality? |
Home’s closure is just the beginning of the end for my
beloved PlayStation 3. I’ve made the jump to PlayStation 4 and of course it’s
great, but I doubt the online landscape will have the same Wild West-style
appeal that the PS3 did.
Also, I don’t think we’ll see anything like Home again
for quite a while. And maybe that’s not so good for more than just nostalgia’s
sake.
Pretty Woman
Logging in after a long absence about a year ago, I
discovered that my two male avatars had vanished. Inexplicably, the lone
survivor was a woman I refer to as “Red.” In the early days, I used her to toll
random dudes. You know, for the lulz.
But maybe the joke's on me.
As Red, I’ve gotten catcalled, told I have a nice ass,
and asked repeatedly to be someone’s “girlfriend.” Generally I ignored it. But every once in a while, I
responded.
To anyone reading this who is looking for a date: If a
potential mate responds to your advances with “You have a tiny p3nis,” do not
reply “do you want to see it?”
Seriously, some dudes are dense as hell. Also, a video
game is probably a bad place to look for love.
On the other hand, male players would often send me gifts
or treat me with a respect that they never afforded to Lenny, my African
American man avatar, or to my rough interpretation of my real-life appearance.
PlayStation Home, it seems, was a microcosm of society.
Who would ever have thought I’d learn the ups and downs
of being a woman through a video game?
There’s No Place
like (PlayStation) Home
I took a lot of photos for this series of articles (see
the first one here, and the second here if you missed them). I also took a
bunch for my first PlayStation Home article way back in 2010. That one is much more lighthearted, BTW.
They’re not doing me any good just hanging out on my hard
drive, so I thought it might be nice to share my photos. Here’s two galleries
to see off all you Homesters. Or Homebodies. Home-os?
Sorry.
PlayStation Home was a lot of things, and even if it
wasn’t functional, or well-programed, or even fun, sometimes it could be really
pretty.
Here’s one last shot I took from my Harbour Studio apartment, which for a lot of people, represents their first moments with
Sony’s strange cyber society.
I’ve always found it satisfying end things the same way
they started.
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