Showing posts with label PSN. Show all posts
Showing posts with label PSN. Show all posts

Friday, June 3, 2011

PlayStation Store Welcomes Back the Easily Pleased

YOU CAN'T CATCH WHAT YOU CAN'T SEE
Sony says it’s sorry that a bunch of hackin’ hooligans stole my personal information (and 101.9999 million other people’s too) about two months ago, so they’re letting me play Sonic the Hedgehog 2 for free! That’s right; 1991’s badest dude with a ‘tude is back and radder than ever in the much anticipated sequel to the SMASH HIT Sega Genesis game!

I am So EXCITED that the true power of the PlayStation 3 will finally be properly unleashed to play this 16-bit gem and I can assure you that I will be comparing the PSN title’s performance to that of the original Genesis cart, the Saturn Sonic Jam disc, the Sonic Mega Collection for Xbox, PS2 and Gamecube, The Genesis Collection for PS2 and Sonic’s Ultimate Genesis Collection for the Xbox 360 and PS3. This is very much worth having my credit card possibly compromised and ultimately canceled due to my own paranoia. I’m sure that my ninth copy of Sonic 2, not including the emulated ones I have on my PC, Nintendo DS and PlayStation 2, will be just as fun as the first. I just won’t be able to access the sound test or enter any cheats this time, because the game is set to automatically bypass that stuff this time around. Yaay!

Sonic the Hedgehog 2 times eight.

I really do enjoy Sonic the Hedgehog 2, but I somehow feel that this and the other shrugworthy games available as part of Sony’s much advertised “Welcome Back!” program are simply not enough to effectively cajole customers into once again suckling complacently from Sony’s blackened teat. As it turns out, the non-PlayStation Plus titles available under the program are all dated. For example, free Little Big Planet is nice, but I could also get the disc-based original with a case and manual for a small but passionate ass-based dance at my local GameStop. I already own and have defeated Infamous, and I’ve never even heard of Dead Nation, but I chose it as my second free game because the others were just as unappealing as the PlayStation Plus content. Oh, and apparently, the PS Plus content will only be available to users for 30 days (or until your subscription to the service ends), so you’d better get playing.

If all this wasn’t disappointing enough, I’m having problems accessing the PlayStation Store. More than once tonight, I’ve received a message that the title I’m trying to download is unavailable because the store is “undergoing maintenance.” Maybe the disturbance is due to so many people logging on at once. Oh well; at least I didn’t lose my second free game, as reported by Mark Hachman of PC Magazine.

In the interest of fairness, it’s full disclosure time: Though I at one point said that I was going to leave the PS3 alone, I - like my comrade Evan Ritchie - cannot find it in myself to stay away from the company that gave me gaming gold like the Tekken series, Metal Gear Solid and a controller that doesn’t suck for fighting games. I’m really not the guy Sony has to impress. But the gaming fate of millions of others hangs in the balance, and I’m not sure this ho-hum peace offering is enough to keep them around.

Sony, you have been warned.

Oh, and for the record: While the “attract mode” demo was playing on my new PSN copy of Sonic 2, for just a second, I felt the same twinge of excitement I used to get in fourth grade when I loaded up the game. Perhaps this Welcome Back program really has given me something worth my trouble after all.

Yeah, not really.

Wednesday, May 18, 2011

"Dear Sony, You got hacked YET AGAIN; I'm leaving you."

UPDATE: Sony claims that despite reports, there's been some confusion as to the scale and scope of the hack. So according to them, no real attack has taken place. Check out this website for more information.

*   *   *
It's not me Sony, it's you.

According to a report by the International Business Times, Sony's extensive new PlayStation Network security features, implemented only days ago, have been turned against them: The ailing company has been hacked yet again.

ARRRRGH!
Reportedly, the same group of hackers responsible for the original security breach that copped the personal information and possibly credit card numbers of more than 100 million user profiles is at it again, this time taking control of PSN accounts linked to users who have yet to reset their passwords.

PSN: Please Sony, NO!
"The hackers reportedly infiltrated the new mandatory PSN password reset system, manipulating the confirmation link sent to individuals trying to change their PSN password, modifying it into [a] tool that has allowed them to once again take control of many users accounts," said Alastair Stevenson, reporter for the International Business Times.

Sony says that users who changed their passwords already will not be affected by the latest attack on the company. However, users who have not yet signed back into PSN after its nearly month-long downtime will be unable to access the PlayStation 3's online features until Sony sorts out their newest woes.

PlayStation Network remains online for the time being.

Yesterday, tech guru and Best Buy Geek Squad agent Mike Quinn described Sony's pre-hack security to me as the equivalent of leaving one's car doors open, with the car running and the sunroof down. It seems that Sony's post-hack situation isn't much different.

This latest debacle just might be the last straw for me and Sony's big Blu box. As much as I despise the controller, I might just have to make Xbox 360 my system of choice for a while. Or better yet, I could just play through SNES Earthbound again while this whole thing blows over.

You can keep the car, house and the kids Sony. But I'm taking the Nintendo and you can't stop me.

And Silent Hill; I'm gonna take that too.

Wednesday, May 4, 2011

Twice-Hacked Sony Responds to US House of Reps

Not even Crash Bandicoot can save us now.

"Oh crap! ...Can't we call in Mario?"
Things just keep getting worse for the company that helped bring CD-based console gaming out of the dark ages and Blu-Ray discs into the mainstream: According to Sony, the personal information of 24.6 million Sony Online Entertainment users, possibly including 20,000 credit card numbers and expiration dates, has been compromised by hackers.

The news comes in the wake of a recent cyber attack against PlayStation 3 users that culled the personal information – and possibly credit card numbers – of all 77 million PlayStation Network profiles. Both attacks likely took place around the same time.

Sony Online Entertainment, a division of the electronics giant that handles the online components of computer games like the recently released DC Universe Online, shut down their services on Monday night after learning of the intrusion. As of 3 p.m. on May 4, 2011, both Sony’s PC gaming servers and PlayStation Network remain unavailable.

Today, in a letter responding to several questions posed to the company by the U.S. House of Representatives, Sony claimed that forensic teams studying the attack discovered a file marked “anonymous” on the hacked PSN servers that contained the words “We are Legion.” Anonymous is a hacker group that took responsibility for a recent “denial of service” attack on Sony and its customers, and – through they denied any involvement from the beginning – may have aided in or orchestrated the newest security breaches that shut down PSN and SOE services.

This is Anonymous. Apparently, they are Legion.
And Legion told them to stop people from playing Call of Duty.

“Whether those who participated in the denial of service attacks were conspirators or whether they were simply duped into providing cover for a very clever thief, we may never know,” said Sony in their response to the House of Representatives.

Apparently, the Anonymous group attacked Sony in response to the company’s decision to take legal action against PS3 exploit artist George Hotz.

Sony’s response to the House of Representatives can be found in its size 2 font entirety here.

Wednesday, April 27, 2011

Playstation Network compromised by Hackers

There's no joke here, loyal reader(s): If you own a PlayStation 3, there a good chance that your personal information - including your name, address, birth date and possibly credit card numbers - could have been compromised by hackers more than a week ago.

If you haven't had your head stuck up your arsenal of old school RPGs for the last month like some people, you probably noticed that PSN has been down since Wednesday, April 20, 2011 - just one day after the release of the next-gen Mortal Kombat reboot. At first it was just an inconvenience; after all, pounding some dude online with Johnny Cage and then laughing at their ineptitude is great fun, but it's not required to play Mortal Kombat or the plethora of online PS3 available to consumers since launch. But last night, Sony admitted that the downtime hasn't been due to normal technical difficulties or updates to the system.

The following statement was issued on Tuesday, April 26, 2011 on the Official PlayStation Blog:


Valued PlayStation Network/Qriocity Customer:

We have discovered that between April 17 and April 19, 2011, certain PlayStation Network and Qriocity service user account information was compromised in connection with an illegal and unauthorized intrusion into our network. In response to this intrusion, we have:

1.Temporarily turned off PlayStation Network and Qriocity services;

2.Engaged an outside, recognized security firm to conduct a full and complete investigation into what happened; and

3.Quickly taken steps to enhance security and strengthen our network infrastructure by re-building our system to provide you with greater protection of your personal information.

We greatly appreciate your patience, understanding and goodwill as we do whatever it takes to resolve these issues as quickly and efficiently as practicable.

Although we are still investigating the details of this incident, we believe that an unauthorized person has obtained the following information that you provided: name, address (city, state, zip), country, email address, birthdate, PlayStation Network/Qriocity password and login, and handle/PSN online ID. It is also possible that your profile data, including purchase history and billing address (city, state, zip), and your PlayStation Network/Qriocity password security answers may have been obtained. If you have authorized a sub-account for your dependent, the same data with respect to your dependent may have been obtained. While there is no evidence at this time that credit card data was taken, we cannot rule out the possibility. If you have provided your credit card data through PlayStation Network or Qriocity, out of an abundance of caution we are advising you that your credit card number (excluding security code) and expiration date may have been obtained.

For your security, we encourage you to be especially aware of email, telephone, and postal mail scams that ask for personal or sensitive information. Sony will not contact you in any way, including by email, asking for your credit card number, social security number or other personally identifiable information. If you are asked for this information, you can be confident Sony is not the entity asking. When the PlayStation Network and Qriocity services are fully restored, we strongly recommend that you log on and change your password. Additionally, if you use your PlayStation Network or Qriocity user name or password for other unrelated services or accounts, we strongly recommend that you change them, as well.

To protect against possible identity theft or other financial loss, we encourage you to remain vigilant, to review your account statements and to monitor your credit reports. We are providing the following information for those who wish to consider it:

U.S. residents are entitled under U.S. law to one free credit report annually from each of the three major credit bureaus. To order your free credit report, visit www.annualcreditreport.com or call toll-free (877) 322-8228.

We have also provided names and contact information for the three major U.S. credit bureaus below. At no charge, U.S. residents can have these credit bureaus place a “fraud alert” on your file that alerts creditors to take additional steps to verify your identity prior to granting credit in your name. This service can make it more difficult for someone to get credit in your name. Note, however, that because it tells creditors to follow certain procedures to protect you, it also may delay your ability to obtain credit while the agency verifies your identity. As soon as one credit bureau confirms your fraud alert, the others are notified to place fraud alerts on your file. Should you wish to place a fraud alert, or should you have any questions regarding your credit report, please contact any one of the agencies listed below.

Experian: 888-397-3742; www.experian.com; P.O. Box 9532, Allen, TX 75013

Equifax: 800-525-6285; www.equifax.com; P.O. Box 740241, Atlanta, GA 30374-0241

TransUnion: 800-680-7289; www.transunion.com; Fraud Victim Assistance Division, P.O. Box 6790, Fullerton, CA 92834-6790

You may wish to visit the web site of the U.S. Federal Trade Commission at www.consumer.gov/idtheft or reach the FTC at 1-877-382-4357 or 600 Pennsylvania Avenue, NW, Washington, DC 20580 for further information about how to protect yourself from identity theft. Your state Attorney General may also have advice on preventing identity theft, and you should report instances of known or suspected identity theft to law enforcement, your State Attorney General, and the FTC. For North Carolina residents, the Attorney General can be contacted at 9001 Mail Service Center, Raleigh, NC 27699-9001; telephone (877) 566-7226; or www.ncdoj.gov. For Maryland residents, the Attorney General can be contacted at 200 St. Paul Place, 16th Floor, Baltimore, MD 21202; telephone: (888) 743-0023; or www.oag.state.md.us.

We thank you for your patience as we complete our investigation of this incident, and we regret any inconvenience. Our teams are working around the clock on this, and services will be restored as soon as possible. Sony takes information protection very seriously and will continue to work to ensure that additional measures are taken to protect personally identifiable information. Providing quality and secure entertainment services to our customers is our utmost priority. Please contact us at 1-800-345-7669 should you have any additional questions.

Sincerely,
Sony Computer Entertainment and Sony Network Entertainment


It's highly recommended that you monitor your bank statements very closely for the next few months.

- Dispute bogus charges with your bank.
- If you ever receive a credit card you have not applied for, bring it up with the sender.
- If you suddenly stop receiving mail, it might be because a criminal has stolen your identity and changed your address to cover his nefarious tracks.

Use your common sense and you should be safe.

On a personal note, stuff like this makes me sick. We're just trying to play games here, people. We're just trying to blow off a little steam, and then this has to happen. There's a special place in hell for people who steal other people's livelihoods.

Thursday, October 14, 2010

Potentially Frightening Halloween Games: Hysteria Project


It’s been a long time since Sega took on the Nintendo juggernaut and, for a fleeting while, was beating the Home of The Plumbers at its own game. However, it wasn’t enough for Sega to simply win; they wanted to obliterate the Big N and capture the love and money of the gaming masses. But greed and hubris often lead to bad decisions, and the Sega of the mid-‘90s was chockfull of them.

The poor judgments and marketing missteps all began with something that had boundless potential when it was first released to American audiences in October of 1992: The Sega CD, also known as the Mega CD in Europe and Japan. Instead of crafting expanded worlds or delivering fresh, exciting experiences to hungry gamers, Sega focused on “full motion video” games, which were supposed to be like playing a movie; yet they were little more than exercises in timed button presses and choosing an action at random, then watching the results play out in grainy, postage-stamp sized video.

The FMV “craze” petered out nearly as quickly as it started, but producers like Digital Pictures – with plenty of games still in the pipeline – kept shoveling more FMV titles on an already saturated market. Sega CD became typecast as an FMV machine and died a slow death, breathing its last in early 1996 and virtually taking the FMV genre with it.

This... looks frighteningly like an FMV game title screen.

I say “virtually” because earlier this year, Sanuk Games unleashed the PSN and iPod/iPhone title Hysteria Project, giving longtime gamers flashbacks to how those tear stains appeared on the manuals of so many of their Sega CDs. Apparently the men and women of Sanuk Games have never heard of FMV clunkers like Ground Zero Texas, Supreme Warrior, and the granddaddy of them all, Night Trap, as evidenced by their description of the game: “Recommended for fans of new experiences and thrill-seekers.”

If by “new experiences” they mean the same repetitive, frustrating dreck I pumped hundreds of hours into through middle school and even high school when I was feeling an odd combination of nostalgia and masochism, then yes, Hysteria Project is a new experience.

Despite what this looks like, I didn't drop my camera in the woods and accidentally take a picture.
This is an actual Hysteria Project screen shot.

Your character begins in someone’s shed, inconveniently built in a desolate forest about 90 miles from his home. Our nameless flannel-wearing hero, who I’ve dubbed “Untitled,” has been bound at the hands and feet with duct tape by a man in a black hoodie who is never without an axe; I guess he must be a lumberjack or something. Then the pixilated video stops playing for a moment, giving you a Choose Your Own Adventure style set of options: Either try to remove the tape or look around the cabin. Once you make your choice, a few more seconds of YouTube-quality video show the outcome.

"If you think Untitled should search the pile of leaves, turn to page 72."

Eventually, Untitled escapes from the shed and right into unused footage from The Blair Witch Project. Like Jason Voorhees, The Lumberjack can teleport at will and is always behind or in front of Untitled, causing him to shake his camera like a freshman video student. You’ll spend the majority of your time prancing about the woods, avoiding The Lumberjack because he has a habit of mistaking you for firewood. If Untitled does something stupid and gets himself whacked, you can retry as many times as you need – at the cost of overdosing on the movie clip that comes right before where you lost. Sometimes you’ll be required to make a few timed button presses, just like the 1994 Mighty Morphin’ Power Rangers game on Sega CD. It is a thrilling new experience.



Disembodied hands = 80 percent of Hysteria Project.

And that’s the entire game. I literally finished it in less than half an hour, which makes the beginning screen that warns players to take a break after every hour of play kind of unnecessary. Considering Hysteria Project is labeled as a “PlayStation Mini” on PSN and cost me a grand total of $2.15 after tax, I wasn’t really expecting an epic along the lines of Final Fantasy XII, Dragon Warrior VII or David Robinson’s Supreme Court. But what’s inexcusable is that the game ends smack-dab in the middle of the action with a “to be continued” substituted for actually gameplay. There’s no indication anywhere in the description that what I purchased is not a full game or is episodic in nature.

I liked this game better when it was called Wirehead. At least there was a touch of primitive humor and a boatload of variety. Wiredhead begins in a house and can wind up with the main character skateboarding down a rural main street, hopping on an airplane, or even wrestling a grizzly bear. It sucked, but it sucked with a few ounces of charm.

It wouldn’t be fair of me to rake Hysteria Project over the blazing hot coals of gaming ire without pointing out that it features some appropriately atmospheric music and a genuine-if-mild sense of dread for the first two minutes of Untitled’s mad dash to freedom. Ironically, the game’s bite-sized scares can be attributed to the fact that it’s an FMV game and, therefore, the player has almost no control over the action. Just like in a Michael Myers flick, all you can do is watch helplessly as the guy on screen gets stalked and slaughtered. But unlike the movies, in Hysteria Project, you’re the one to blame. (Although I could go into a tirade about how movies wouldn’t exist if there was no one paying to see them – supply and demand and all the jazz – so it sort of is the viewer’s fault in a way. But that’s for another day.)

I'm waiting for Untitled to turn the camera on himself and start talking about how he's "so scared."

When I’m making a sale at AMERICA’S NUMBER ONE ELECTRONICS DEALER, Best Buy®, instead of a boring job like teaching English to students in 7th to 12th grade or reporting on local theater, I always like to throw in the fact that I’m not getting commission. It helps to gain a customer’s TRUST. By that token, I think now’s a good time to tell you that I love the Sega CD console, even the crappy FMV games. But that’s only because it was a snapshot of a burgeoning industry and a monument to Sega’s overconfidence and laziness at that time. Playing an FMV title on anything but my trusty/rusty Sega CD is kind of like a Nightmare on Elm Street movie starring Richard Simmons; no one goes to see a Nightmare flick for anything but the Bastard Child of a Thousand Maniacs himself, Mr. Krueger. Otherwise you get an empty experience that makes you yearn for the comfortable mediocrity you’ve come to expect.

"He's inside of me, Grady!"
In a way, one might trace Sega’s decade-plus long woes back to its reliance on FMV games. The Sega CD was the first in a long line of consoles that eroded customer confidence in Sonic the Hedgehog’s headquarters, and full motion video was a major culprit. While I hardly think that one cheap, downloadable FMV game will be enough to bankrupt Sanuk Games, I think the fact that Hysteria Project hasn’t seen its continuation in the six months since its release certainly doesn’t bode well. I can’t recommend this game as a must-play title, but with a price tag of $2, there’s not much to lose if you find that you’d rather be playing strip Uno with your card-counting cheater of a cousin than even thinking of Hysteria Project. The curious should download it, but know that you’re much better off grabbing your FMV fix from Double Switch, Prize Fighter or any of the other 12 million Sega CD titles that are probably just as inexpensive at your local pawn shop.

Tuesday, August 17, 2010

Old School Gaming Bliss with Scott Pilgrim vs. The World: The Game


I can't tell you how great this game is, especially for all those NES gamers out there who miss classics like Double Dragon and River City Ransom. Actually, I CAN tell you: Head on over to Gaming Life and read my review!

Or, if you're too lazy to click the link, here's the full text:

If you’re old enough or cool enough to remember the hard punching, tire throwing, gut busting NES cult classic River City Ransom, there’s seriously no reason to keep reading this review. Log into PSN and start downloading Scott Pilgrim vs. The World: The Game right now, or barricade yourself in your house until Aug. 25 and get it from Xbox Live. Either way, you’re in for the best 2D arcade experience since Megaman 9 and Super Street Fighter II HD Remix.

Based on a comic I never read and a movie I haven’t seen yet, Scott Pilgrim vs. The World is equal parts side-scrolling fighter and gushy love letter to the 8-bit era. After selecting one of four heroes (and getting flashbacks to Super Mario Bros. 2), it’s the player’s job to pound wave after wave of bad guys into the pavement, a la Final Fight or Streets of Rage, with the ultimate goal of defeating all seven of Scott’s lover’s ex-boyfriends. Up to four people can join the fight at once, watching each other’s backs simultaneously.

There are two attack buttons: The square button initiates a quick flurry of attacks and the triangle button produces a slower and stronger “heavy attack” combo. Special attacks are learned along the way and range from highly useful to barely sufficient. In addition, everything the player finds lying around can be used as a weapon, from baseball bats to plastic buckets, and they can either be thrown at or used to bludgeon nearby baddies. Even enemies themselves can be picked up and used in the same fashion, just the River City Ransom.

And speaking of River City Ransom, Scott Pilgrim vs. The World clearly owes much of its existence to this and many other old school NES games. It may look like a well-drawn PlayStation 1 title, but this download sounds and plays like something straight out of the ‘80s. There’s a secret shop in the first stage in EXACTLY the same area as in River City Ransom, a hit point system reminiscent of Final Fantasy 1 and even a reference to Clash at Demonhead, a bizarre NES platformer lost to the annals of time. The music is half chip tune, half punk rock, with guitar solos and awesome drum riffs that sneak up on you as you progress through the well-designed stages. As a seasoned gamer (read: old man), the title screen music nearly made me cry. I knew the game I was about to play encompasses everything great we’ve had to sacrifice in the name of progress over the last two decades of gaming evolution.

You don’t even have to appreciate old school gaming to enjoy Scott Pilgrim vs. The World: The Game and it’s a steal at the $10 price of admission. With the exception of somewhat slow moving player characters and the occasional control problem, it’s no wonder this game snagged a nod for the “Best Downloadable Game of E3.” There’s no clearer way to say this: I want to have this game’s babies.

Take THAT, the world!