Showing posts with label Street fighter II. Show all posts
Showing posts with label Street fighter II. Show all posts

Tuesday, July 12, 2011

Chi is Flowing Like a River, Flowing Out of You and Me

Parishioners of Catholic churches (and possibly other variations of Christianity as well) are asked to donate a little bit of money to their place of worship during services. This is called an offering. When I was a kid, they just passed around a bunch of wicker baskets and people threw in a dollar or two each. I haven't been to church in a few years, so I was surprised when I found this lying around my house:

Apparently, offerings are now given in envelopes with the family name on them, possibly so parishioners can keep track of their donations for tax purposes.

So why am I posting this on a blog about video games, you might ask? Well, if you take the illustration in the lower left hand corner and flip it sideways...
HADOKEN!

The power of Christ engulfs you, apparently.
For comparison:
From the Street Fighter II Turbo (SNES) manual

Whenever I used to wear my Street Fighter shirts to church, I always felt out of place and just a touch blasphemous. Little did I know that Jesus is a Ryu player.

Wednesday, July 6, 2011

If You Give a Gamer a Camera, Part II

...he'll ask to make more gamer movies.

Pow!

As you may or may not remember from this post I made a while back, when I wasn't frantically writing papers in one night or watching my love live crumble into tiny, possibly tasty pieces, my undergraduate days were filled with jogging about holding a borrowed $5000 video camera in my sweaty hands and editing together comical but slightly disturbing student films for a variety of (mostly evil) applications. I took the opportunity to make as many allusions to gaming culture as I could in my work, on the dim hope that someone in the masses who appreciated Nintendo, Sega and the like as much as I do would take notice, and chuckle knowingly to him- or herself.

The following videos are possibly my greatest contribution to society thus far, a truth that would be merely shrug-worthy were it not for the horrifying fact that they're more than six years old. Also, my Ultra Omnisphere 3000 movie, circa 2001, was probably funnier.


Misprint! - A Reporter's Tale
Starring Matt Frey, Sarah Shepherd, Kristy Wormann, Kara Boivin, Shannon Morris and Dave Kotchie/Dave Frey as The Ninja. Featuring the musical stylings of Sandy Devasia and Jessica Jagielski.


As a Media Studies major, I had to come up with some kind of huge, year-long final project in order to receive a small piece of paper stating that I didn't have to go to class anymore. It was akin to the fabled "thesis" students of some majors are forced to write, only my project was allowed to have ninjas. So I wrote a novella (available online here), crunched it down into a gamer-friendly script, and filmed this bad boy in time to walk at my own graduation.

Featuring lovingly crafted allusions to the Silent Hill series, Super Mario Bros., Fatal Fury, Street Fighter II, Duke Nukem 3D, Metal Gear Solid, Sonic the Hedgehog, the Final Fantasy series and more, Misprint! - A Reporter's Tale is sure to make you feel at least slightly uncomfortable. Also, I somehow forgot Earthbound though, and it makes me sad to this day.

Trailer:



The Feature Film:



Out Takes:

Thursday, December 9, 2010

Calming the Raging Demon

Since its release in 1994, I've been mystified by Super Street Fighter II Turbo's ultimate antagonist, Akuma. At the time, SSF2T was only available in arcades; but since none of my local hangouts seemed to care about Street Fighter anymore (perhaps rightfully so) I never did get a chance to do battle with the gee-clad killer.

The only time I'd seen this screen was in the pages of Gamepro magazine.

A few years later, the Street Fighter collection was released for the original Playstation, consisting of Super Street Fighter II, SSF2 Turbo and Street Fighter Alpha 2 Gold. I was more interested in the Alpha series back then, so even though I finally had access to the elusive Super Street Fighter II Turbo for the first time ever, I just didn't play it much.

Thanks to my undying love for Chun-Li, Ryu, Guile and the gang, I often revisit the Street Fighter II series. Since I prefer the older CPS1 entries, anything that begins with "Super" is usually not at the forefront of my fighting frenzies. But the other day I popped Super Street Fighter II Turbo into my PS3 with the intent of meeting and defeating the walking powerhouse that is Akuma. It was a street fighting challenge 16 years in the making.

I'm not going to make it seem like it was epic - it wasn't. The Ancient One is just  Ryu with an air fireball and a highly mockable haircut, just like we've all known for years. But even though I had the game set to the easiest setting, that despicable demon still threatened to make my teeth into necklace of bloody Chiclets. A few lighting kicks and kiokens later, I had managed to take him down. And then... it was over.

The last great mystery of Street Fighter II had been explored. I still feel a little empty inside, like the day after Christmas or the morning after a big, drunken party, preferably with pinatas.

We trade wonder for knowledge. Sometimes it just isn't worth it.

Still, I totally kicked Akuma's palette-swapped hiney. Not for nothing, that's a pretty nice consolation prize.

Friday, October 22, 2010

Top Games of All Time #2 Street Fighter II: The World Warrior (Arcade)

Capcom’s seminal side scrolling brawler Final Fight helped revitalize arcades in 1989, but by 1991, the arcade scene was all but finished. Final Fight began its life as Street Fighter ’89, the sequel to 1987’s relatively unknown one-on-one fighting game, Street Fighter. Ironically, it would be the true continuation of the Street Fighter series that would bring arcades back from the brink of death.

The immortal title screen.
When Street Fighter II: The World Warrior found its way into arcades in early March 1991, video parlors were no longer the domain of the unwashed gaming elite: From novices to power players, Street Fighter II: The World Warrior brought together the masses with its colorful selection of unique brawlers, from a thong-clad Russian wrestler with a Mohawk and an India yoga master who could stretch his limbs across the screen and a deformed Brazilian beastman who could harness the power of electricity through his skin.

SFII machines started cropping up everywhere, from laundromats to pizzerias. I even discovered one unit placed under a pavilion in a Floridian park, where I battled and defeated a noble Ryu player.

An SFII aracde unit.
Street Fighter II put competitive play on the map, something that up to that point had been a rarity. Players could finally determine who had the more advanced skills, and by the time Street Fighter II: Champion Edition came out a year later, gamers could fight mirror matches for a truly fair matchup. There’s no telling how much money the SFII faithful poured into arcade machines, but it’s a safe bet that Street Fighter II units were nearly as profitable as some fast food vendors at the time.

SFII was also responsible for many of the fighting game conventions that players nowadays take for granted, including half- and quarter- circle motions and charging attacks. Most fighting games released in the wake of Street Fighter II: The World Warrior have utilized similar controller inputs.

Street Fighter II spawned the one-on-one fighting game craze of the early and mid ‘90s and – however unintentionally – gave birth to games like Killer Instinct, Weapon Lord, SNK’s long list of fighters, and perhaps the series’ biggest rival, Mortal Kombat. Tensions ran high between the MK crowd and the Street Fighter faithful, but given that the latest lukewarm Mortal Kombat entry resorted to the inclusion of D.C. Comics superheroes whereas Street Fighter IV and Super Street Fighter IV almost singlehandedly revived the 2D fighting genre, it’s clear which side “won” the debate.

HADOKEN!

After FIVE separate Street Fighter II upgrades, all but the hardest of the hardcore were interested in the likes of Super Street Fighter II Turbo, the final version of the game which hit the arcades in 1994. Perhaps with good reason, players begged for a truly new Street Fighter experience. In 1997, Capcom tried and arguably failed to recreate the ol’ SFII magic with Street Fighter III: The New Generation. While SFIII was technically superior to its predecessor in the eyes of true fighting fanatics, with its unfamiliar and frankly weird cast, it failed to capture the attention of casual players, who had moved on to the likes of Tekken 3 and other 3D fighters at that point. The third incarnation of Street Fighter III – Third Strike – is perhaps the greatest fighting game ever made, but by the year 2000, the Street Fighter series had become inaccessible to casual fans. The arcades where ailing again, and Capcom simply didn’t have it in them for another SFII-style revival.

Go Chun-Li, go!

We all know how the story ends: The arcades have gone bankrupt sans a few Dance Dance Revolution games, and the console versions of SFIV harken back to the days of SFII. To some extent, casual players have made a comeback, but not nearly at the level of  the classic fighting action found in Street Fighter II: The World Warrior. But hope springs eternal and the cast of SFII will never die. Maybe one day, another Street Fighter title will captivate the masses once more and bring arcades back to life.

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Don't forget to vote for your top three games of all time! Just leave a comment and I'll mention your choices in a future article here at Wordsmith VG!

Tomorrow: A down-to-earth #1 title!

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This article is dedicated to Claire and Chris Shortle and the fight against cancer. You don't know them, but if you're religious, please keep them in your prayers. And if not, play a round of Street Fighter II in their name; anything is appreciated.